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feat(magic-items): Images for Boots of striding and sprinting to Deck of Illusions
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src/2014/5e-SRD-Magic-Items.json

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@@ -1029,6 +1029,7 @@
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"Wondrous item, uncommon (requires attunement)",
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"While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow."
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],
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"image": "/api/2014/images/magic-items/boots-of-striding-and-springing.png",
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"url": "/api/2014/magic-items/boots-of-striding-and-springing"
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},
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{
@@ -1051,6 +1052,7 @@
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"* You ignore difficult terrain created by ice or snow.",
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"* You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit."
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],
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"image": "/api/2014/images/magic-items/boots-of-the-winterlands.png",
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"url": "/api/2014/magic-items/boots-of-the-winterlands"
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},
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{
@@ -1090,6 +1092,7 @@
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"Wondrous item, uncommon (requires attunement)",
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"While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons."
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],
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"image": "/api/2014/images/magic-items/bracers-of-archery.png",
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"url": "/api/2014/magic-items/bracers-of-archery"
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},
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{
@@ -1109,6 +1112,7 @@
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"Wondous item, rare (requires attunement)",
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"While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield."
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],
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"image": "/api/2014/images/magic-items/bracers-of-defense.png",
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"url": "/api/2014/magic-items/bracers-of-defense"
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},
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{
@@ -1129,6 +1133,7 @@
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"While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can't be used this way again until the next dawn.",
11301134
"The brazier weighs 5 pounds."
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],
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"image": "/api/2014/images/magic-items/brazier-of-commanding-fire-elementals.png",
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"url": "/api/2014/magic-items/brazier-of-commanding-fire-elementals"
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},
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{
@@ -1148,6 +1153,7 @@
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"Wondrous item, uncommon (requires attunement)",
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"While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell."
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],
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"image": "/api/2014/images/magic-items/brooch-of-shielding.png",
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"url": "/api/2014/magic-items/brooch-of-shielding"
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},
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{
@@ -1168,6 +1174,7 @@
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"This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.",
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"You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you."
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],
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"image": "/api/2014/images/magic-items/broom-of-flying.png",
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"url": "/api/2014/magic-items/broom-of-flying"
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},
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{
@@ -1201,6 +1208,7 @@
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"While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1stlevel spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.",
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"Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle."
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],
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"image": "/api/2014/images/magic-items/candle-of-invocation.png",
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"url": "/api/2014/magic-items/candle-of-invocation"
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},
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{
@@ -1221,6 +1229,7 @@
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"This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.",
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"When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke."
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],
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"image": "/api/2014/images/magic-items/cape-of-the-mountebank.png",
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"url": "/api/2014/magic-items/cape-of-the-mountebank"
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},
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{
@@ -1269,6 +1278,7 @@
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"| 81-100 | 6 ft. × 9 ft. | 800 lb. | 30 feet |",
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"A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity."
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],
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"image": "/api/2014/images/magic-items/carpet-of-flying.png",
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"url": "/api/2014/magic-items/carpet-of-flying"
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},
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{
@@ -1289,6 +1299,7 @@
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"You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.",
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"This carpet is 3 feet by 5 feet and has a flying speed of 80 feet. It can carry up to 400 pounds, but its flying speed becomes 40 feet while carrying over 200 pounds."
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],
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"image": "/api/2014/images/magic-items/carpet-of-flying.png",
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"url": "/api/2014/magic-items/carpet-of-flying-3x5"
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},
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{
@@ -1309,6 +1320,7 @@
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"You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.",
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"This carpet is 4 feet by 6 feet and has a flying speed of 60 feet. It can carry up to 800 pounds, but its flying speed becomes 30 feet while carrying over 400 pounds."
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],
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"image": "/api/2014/images/magic-items/carpet-of-flying.png",
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"url": "/api/2014/magic-items/carpet-of-flying-4x6"
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},
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{
@@ -1329,6 +1341,7 @@
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"You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.",
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"This carpet is 5 feet by 7 feet and has a flying speed of 40 feet. It can carry up to 1200 pounds, but its flying speed becomes 20 feet while carrying over 600 pounds."
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],
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"image": "/api/2014/images/magic-items/carpet-of-flying.png",
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"url": "/api/2014/magic-items/carpet-of-flying-5x7"
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},
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{
@@ -1349,6 +1362,7 @@
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"You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.",
13501363
"This carpet is 6 feet by 9 feet and has a flying speed of 30 feet. It can carry up to 1600 pounds, but its flying speed becomes 15 feet while carrying over 800 pounds."
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],
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"image": "/api/2014/images/magic-items/carpet-of-flying.png",
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"url": "/api/2014/magic-items/carpet-of-flying-6x9"
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},
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{
@@ -1369,6 +1383,7 @@
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"While incense is burning in this censer, you can use an action to speak the censer's command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn.",
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"This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound."
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],
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"image": "/api/2014/images/magic-items/censer-of-controlling-air-elementals.png",
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"url": "/api/2014/magic-items/censer-of-controlling-air-elementals"
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},
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{
@@ -1389,6 +1404,7 @@
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"This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.",
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"The chime can be used ten times. After the tenth time, it cracks and becomes useless."
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],
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"image": "/api/2014/images/magic-items/chime-of-opening.png",
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"url": "/api/2014/magic-items/chime-of-opening"
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},
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{
@@ -1408,6 +1424,7 @@
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"Wondrous item, uncommon",
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"While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn."
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],
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"image": "/api/2014/images/magic-items/circlet-of-blasting.png",
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"url": "/api/2014/magic-items/circlet-of-blasting"
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},
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{
@@ -1432,6 +1449,7 @@
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"* You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.",
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"* You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn."
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],
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"image": "/api/2014/images/magic-items/cloak-of-arachnida.png",
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"url": "/api/2014/magic-items/cloak-of-arachnida"
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},
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{
@@ -1451,6 +1469,7 @@
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"Wondrous item, rare (requires attunement)",
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"While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move."
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],
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"image": "/api/2014/images/magic-items/cloak-of-displacement.png",
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"url": "/api/2014/magic-items/cloak-of-displacement"
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},
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{
@@ -1470,6 +1489,7 @@
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"Wondrous item, uncommon (requires attunement)",
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"While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action."
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],
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"image": "/api/2014/images/magic-items/cloak-of-elvenkind.png",
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"url": "/api/2014/magic-items/cloak-of-elvenkind"
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},
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{
@@ -1489,6 +1509,7 @@
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"Wondrous item, uncommon (requires attunement)",
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"You gain a +1 bonus to AC and saving throws while you wear this cloak."
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],
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"image": "/api/2014/images/magic-items/cloak-of-protection.png",
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"url": "/api/2014/magic-items/cloak-of-protection"
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},
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{
@@ -1509,6 +1530,7 @@
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"While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.",
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"While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn."
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],
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"image": "/api/2014/images/magic-items/cloak-of-the-bat.png",
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"url": "/api/2014/magic-items/cloak-of-the-bat"
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},
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{
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"Wondrous item, uncommon",
15291551
"While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action."
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],
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"image": "/api/2014/images/magic-items/cloak-of-the-manta-ray.png",
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"url": "/api/2014/magic-items/cloak-of-the-manta-ray"
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},
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{
@@ -1567,6 +1590,7 @@
15671590
"***Crystal Ball of Telepathy.*** While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also use an action to cast the suggestion spell (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this suggestion to maintain it during its duration, but it ends if scrying ends. Once used, the suggestion power of the crystal ball can't be used again until the next dawn.",
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"***Crystal Ball of True Seeing.*** While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell's sensor."
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],
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"image": "/api/2014/images/magic-items/crystal-ball.png",
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"url": "/api/2014/magic-items/crystal-ball"
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},
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{
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"The crystal ball is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.",
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"***Crystal Ball of Mind Reading.*** You can use an action to cast the detect thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying ends."
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],
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"image": "/api/2014/images/magic-items/crystal-ball-of-mind-reading.png",
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"url": "/api/2014/magic-items/crystal-ball-of-mind-reading"
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},
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{
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"The crystal ball is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.",
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"***Crystal Ball of Telepathy.*** While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also use an action to cast the suggestion spell (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this suggestion to maintain it during its duration, but it ends if scrying ends. Once used, the suggestion power of the crystal ball can't be used again until the next dawn."
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],
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"image": "/api/2014/images/magic-items/crystal-ball-of-telepathy.png",
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"url": "/api/2014/magic-items/crystal-ball-of-telepathy"
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},
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{
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"The crystal ball is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.",
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"***Crystal Ball of True Seeing.*** While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell's sensor."
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],
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"image": "/api/2014/images/magic-items/crystal-ball-of-true-seeing.png",
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"url": "/api/2014/magic-items/crystal-ball-of-true-seeing"
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},
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{
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"| Prismatic spray | 1d20 |",
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"| Wall of fire | 1d4 |"
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],
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"image": "/api/2014/images/magic-items/cube-of-force.png",
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"url": "/api/2014/magic-items/cube-of-force"
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},
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{
@@ -1686,6 +1714,7 @@
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"You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.",
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"The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn."
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],
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"image": "/api/2014/images/magic-items/cubic-gate.png",
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"url": "/api/2014/magic-items/cubic-gate"
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},
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{
@@ -1706,6 +1735,7 @@
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"You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
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"You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn."
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],
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"image": "/api/2014/images/magic-items/dagger-of-venom.png",
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"url": "/api/2014/magic-items/dagger-of-venom"
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},
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{
@@ -1727,6 +1757,7 @@
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"While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.",
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"After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it."
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],
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"image": "/api/2014/images/magic-items/dancing-sword.png",
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"url": "/api/2014/magic-items/dancing-sword"
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},
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{
@@ -1750,6 +1781,7 @@
17501781
"\"Fountain\" produces 5 gallons of water.",
17511782
"\"Geyser\" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you."
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],
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"image": "/api/2014/images/magic-items/decanter-of-endless-water.png",
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"url": "/api/2014/magic-items/decanter-of-endless-water"
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},
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{
@@ -1807,6 +1839,7 @@
18071839
"| Two of clubs | Kobold |",
18081840
"| Jokers (2) | You (the deck's owner) |"
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],
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"image": "/api/2014/images/magic-items/deck-of-illusions.png",
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"url": "/api/2014/magic-items/deck-of-illusions"
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},
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{

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