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Sample_HandleDISUpdates.cs
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38 lines (33 loc) · 1.58 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using OpenDis.Dis1998;
using GRILLDIS;
namespace GRILLDIS.Sample
{
public class Sample_HandleDISUpdates : MonoBehaviour
{
private GeoreferenceSystem georeferenceSystemScript;
private void Awake()
{
georeferenceSystemScript = FindObjectOfType<GeoreferenceSystem>();
}
public void Start()
{
}
public void HandleDeadReckoningUpdate(EntityStatePdu DeadReckonedPDUIn)
{
Conversions.GetUnityLocationAndOrientationFromEntityStatePdu(DeadReckonedPDUIn, georeferenceSystemScript, out Vector3Double unityLoc, out Vector3 unityRot);
transform.SetPositionAndRotation(new Vector3((float)unityLoc.X, (float)unityLoc.Y, (float)unityLoc.Z), Quaternion.Euler(unityRot));
//transform.position = new Vector3((float)unityLoc.X, (float)unityLoc.Y, (float)unityLoc.Z);
//transform.rotation = Quaternion.Euler(unityRot);
}
public void HandleEntityStateProcessed(EntityStatePdu EntityStatePDUIn)
{
Conversions.GetUnityLocationAndOrientationFromEntityStatePdu(EntityStatePDUIn, georeferenceSystemScript, out Vector3Double unityLoc, out Vector3 unityRot);
transform.SetPositionAndRotation(new Vector3((float)unityLoc.X, (float)unityLoc.Y, (float)unityLoc.Z), Quaternion.Euler(unityRot));
//transform.position = new Vector3((float)unityLoc.X, (float)unityLoc.Y, (float)unityLoc.Z);
//transform.rotation = Quaternion.Euler(unityRot);
}
}
}