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README.md

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# UnityAsset.NET
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A .NET library for reading and modifying Unity assets and bundles.
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A .NET library for reading and modifying Unity assets and bundles.
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## Features
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For now, it can only do a few simple things in the outer layer of the bundlefile
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- Read and write uncompressed/lz4-compressed/lzma-compressed Unity bundlefile
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- Handling UnityCN encryption
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- Calculate and fix the CRC32 value of bundlefile
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## Acknowledgements
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This project uses code from the following open source projects:
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- [Studio](https://github.com/RazTools/Studio) by Razmoth: Modded AssetStudio with new features.
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- [AssetStudio](https://github.com/aelurum/AssetStudio) by aelurum: modified version of Perfare's AssetStudio.
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We are grateful to the developers of these projects for their work.

UnityAsset.NET.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityAsset.NET", "UnityAsset.NET\UnityAsset.NET.csproj", "{B83CD1B5-07A2-4DB7-92C2-AD1D692945DE}"
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34607.119
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnityAsset.NET", "UnityAsset.NET\UnityAsset.NET.csproj", "{B83CD1B5-07A2-4DB7-92C2-AD1D692945DE}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Test", "Test\Test.csproj", "{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal

UnityAsset.NET/UnityAsset.NET.csproj

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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Authors>AXiX</Authors>
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<Description>A .NET library for reading and modifying Unity assets and bundles.</Description>
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<Version>0.0.1</Version>
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<Title>UnityAsset.NET</Title>
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<Copyright>AXiX</Copyright>
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<PackageProjectUrl>https://github.com/AXiX-official/UnityAsset.NET</PackageProjectUrl>
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<RepositoryUrl>https://github.com/AXiX-official/UnityAsset.NET</RepositoryUrl>
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<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
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<AssemblyVersion>0.0.1</AssemblyVersion>
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<FileVersion>0.0.1</FileVersion>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageTags>Unity</PackageTags>
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<PackAsTool>True</PackAsTool>
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<PackageLicenseFile>LICENSE</PackageLicenseFile>
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</PropertyGroup>
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<ItemGroup>
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<None Include="..\LICENSE">
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<Pack>True</Pack>
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<PackagePath>\</PackagePath>
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</None>
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<None Include="..\README.md">
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<Pack>True</Pack>
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<PackagePath>\</PackagePath>
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</None>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="K4os.Compression.LZ4" Version="1.3.8" />
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<PackageReference Include="LZ4Codec" Version="2023.6.1" />

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