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README.md

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[![MIT](https://img.shields.io/github/license/AXiX-official/UnityAsset.NET)](https://github.com/AXiX-official/UnityAsset.NET/master/LICENSE)
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[![NuGet Stats](https://img.shields.io/nuget/v/UnityAsset.NET.svg)](https://www.nuget.org/packages/UnityAsset.NET)
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> 🚨 Major Breaking Changes in v0.2.0 🚨
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>
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> This version introduces a complete, low-level refactoring with major breaking changes.
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> The API is not compatible with older versions (v0.1.x).
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> This update aims to build a foundation that is more performant, type-safe, and provides a cleaner API.
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> Please read the notes below carefully before upgrading.
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A .NET library undergoing active refactoring, currently focused on high-performance parsing and reading of Unity Engine asset files.
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Only support Unity 2017.x or later.
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## Roadmap
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- [ ] v0.3: More Asset Class Interface.
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- [ ] v0.4: Re-architect and re-implement a robust and flexible serialization API.
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- [ ] v0.5: Re-introduce patching capabilities based on the new object model.
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UnityAsset.NET/UnityAsset.NET.csproj

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<WarningsAsErrors>nullable</WarningsAsErrors>
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<Authors>AXiX</Authors>
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<Description>A work-in-progress .NET library for parsing/serializing/patching Unity Engine asset files.</Description>
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<Version>0.2.0</Version>
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<Version>0.3.0</Version>
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<Title>UnityAsset.NET</Title>
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<Copyright>AXiX</Copyright>
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<PackageProjectUrl>https://github.com/AXiX-official/UnityAsset.NET</PackageProjectUrl>
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<RepositoryUrl>https://github.com/AXiX-official/UnityAsset.NET</RepositoryUrl>
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<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
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<AssemblyVersion>0.2.0</AssemblyVersion>
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<FileVersion>0.2.0</FileVersion>
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<AssemblyVersion>0.3.0</AssemblyVersion>
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<FileVersion>0.3.0</FileVersion>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
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<PackageReadmeFile>README.md</PackageReadmeFile>

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