diff --git a/locales/en/apgames.json b/locales/en/apgames.json index 4564be8f..227c5965 100644 --- a/locales/en/apgames.json +++ b/locales/en/apgames.json @@ -267,7 +267,7 @@ "zola": "A game where your movement is constrained by your distance from the centre of the board. Capturing moves must not increase that distance. Non-capturing moves must increase that distance. First person to capture all opposing pieces wins." }, "notes": { - "akimbo": "Akimbo, designed by Luis Bolaños Mures in 2026, is a drawless connection game for two players. A _naked diagonal_ is a pair of like-colored, diagonally adjacent stones with no other like-colored stone adjacent to both. A _crosscut_ is a 2×2 area with two interlocking naked diagonals of opposite colors.\n\nOn your turn, place a friendly stone on an empty point. If this completes a crosscut, remove your other stone in the crosscut. There must never be more than one naked diagonal of each color on the board — not even momentarily before removing a stone. You win if, at the end of your turn, there is a chain of orthogonally connected stones of your color touching the two opposite board edges of your color.", + "akimbo": "Akimbo, designed by Luis Bolaños Mures in 2026, is a drawless connection game for two players. A _naked diagonal_ is a pair of like-colored, diagonally adjacent pieces with no other like-colored piece adjacent to both. A _crosscut_ is a 2×2 area with two interlocking naked diagonals of opposite colors.\n\nOn his turn, the player places a friendly piece on an empty cell. If this completes a crosscut, the other piece in the crosscut is removed. There must never be more than one naked diagonal of each color on the board — not even momentarily before removing a piece. A player wins if, at the end of his turn, there is a chain of orthogonally connected pieces of his color touching the player's two opposite board edges.", "alta": "There are two ways to place switches on the graphical interface: (1) Select the switch’s orientation in the panel, then click on the desired space on the board to place it, or (2) click on two vertices. The vertices are notated with an asterisk, followed by the algebraic notation of the space where the vertex is at the bottom-left corner. To toggle a switch, simply click on the space.", "anache": "This implementation follows David Ploog's rulesheet. Three notable changes are that (1) barriers are forbidden, (2) instead of a 16x16, we have a 15x15 variant, where pieces promote to knights on the centreline, and the dragon may not jump to the 7x7 space from the other corner, and (3) against the corners, pieces are captured via crushing capture instead of custodian capture, so there needs to be at least two opponent pieces in a line before a capture is made against the corners.\n\nNote: the stalemate check is expensive. If you cannot make a legal move, you should resign manually.", "arimaa": "Made available under section 3 of the [Arimaa public license](https://arimaa.com/arimaa/license/).\n\nHarlog is an accepted method for determining material advantage. Positive scores favour Gold, negative Silver. The hard range is ±112, but in practice ±20 is a very strong advantage.\n\nBecause we can't generate comprehensive lists of moves, the system cannot detect the rare cases where your only available moves are illegal due to position repetition. The system won't let you make those illegal repetitions, and you'll have to resign manually.", diff --git a/src/games/akimbo.ts b/src/games/akimbo.ts index ea2beb5a..32a106bb 100644 --- a/src/games/akimbo.ts +++ b/src/games/akimbo.ts @@ -31,7 +31,7 @@ export class AkimboGame extends GameBase { uid: "akimbo", playercounts: [2], version: "20260613", - dateAdded: "2023-06-13", + dateAdded: "2026-06-13", // i18next.t("apgames:descriptions.akimbo") description: "apgames:descriptions.akimbo", notes: "apgames:notes.akimbo", @@ -60,7 +60,7 @@ export class AkimboGame extends GameBase { { uid: "size-19", group: "board" }, ], categories: ["goal>connect", "mechanic>place", "board>shape>rect", "board>connect>rect", "components>simple>1per"], - flags: ["pie", "experimental"] + flags: ["no-moves", "pie", "experimental"] }; public numplayers = 2;