Describe the bug
Adding a struct to a struct seems to result in undefined initialization behavior.
OSL version and dependencies
- OSL branch/version: 1.13.12.0.2
- OS: Rocky Linux release 9.4
- C++ compiler: clang-15.0.7.3
- LLVM version: llvm-15.0.7.1
- OIIO version: OpenImageIO-2.4.13.0.4
- Qt version: Qt-5.15.3.8
To Reproduce
Steps to reproduce the behavior:
Given the following structs:
struct StructA
{
float cellRand;
point minDist;
point closest;
point secondClosest;
float edgeDist;
};
struct StructB
{
StructA result;
int level;
float scale;
};
and given a shading function with signature:
StructA somefunction();
If you try and initialize using:
StructB value = StructB(somefunction(), 0, 1.0);
all the attributes are correctly set in the various structs, but if, instead, you do:
StructA temp = somefunction();
StructB value = StructB(temp, 0, 1.0);
then value is incorrect, and the result member is filled with zeroes.
Evidence
It'd be great for someone else to confirm they can reproduce this behavior, thanks!
Describe the bug
Adding a struct to a struct seems to result in undefined initialization behavior.
OSL version and dependencies
To Reproduce
Steps to reproduce the behavior:
Given the following structs:
and given a shading function with signature:
StructA somefunction();If you try and initialize using:
StructB value = StructB(somefunction(), 0, 1.0);all the attributes are correctly set in the various structs, but if, instead, you do:
then value is incorrect, and the result member is filled with zeroes.
Evidence
It'd be great for someone else to confirm they can reproduce this behavior, thanks!