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Copy pathscript.js
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73 lines (72 loc) · 2.8 KB
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'use strict';
const score = document.getElementById("score--0");
const score1 = document.getElementById("score--1");
const current0 = document.getElementById("current--0");
const current1 = document.getElementById('current--1');
const player0 = document.querySelector(".player--0");
const player1 = document.querySelector(".player--1");
const dice = document.querySelector(".dice");
const btnNew = document.querySelector(".btn--new");
const btnRoll = document.querySelector(".btn--roll");
const btnHold = document.querySelector(".btn--hold");
score.textContent = 0;
score1.textContent = 0;
dice.classList.add("hidden");
let scores_arr = [0, 0];
let currentScore = 0;
let activepalyer = 0;
let playing = true;
function rollDice() {
if (playing) {
let randomNumber = Math.floor(Math.random() * 6) + 1;
dice.classList.remove("hidden");
dice.src = `dice-${randomNumber}.png`;
if (randomNumber !== 1) {
currentScore += randomNumber;
document.getElementById(`current--${activepalyer}`).textContent = currentScore;
} else {
currentScore = 0;
document.getElementById(`current--${activepalyer}`).textContent = 0;
activepalyer = activepalyer === 0 ? 1 : 0;
player0.classList.toggle("player--active");
player1.classList.toggle("player--active");
}
}
}
function holdDice() {
if (playing) {
scores_arr[activepalyer] += currentScore;
document.getElementById(`score--${activepalyer}`).textContent = scores_arr[activepalyer];
if (scores_arr[activepalyer] >= 100) {
playing = false;
document.querySelector(`.player--${activepalyer}`).classList.add("player--winner");
document.querySelector(`.player--${activepalyer}`).classList.remove("player--active");
dice.classList.add("hidden");
} else {
currentScore = 0;
document.getElementById(`current--${activepalyer}`).textContent = 0;
activepalyer = activepalyer === 0 ? 1 : 0;
player0.classList.toggle("player--active");
player1.classList.toggle("player--active");
}
}
}
function start() {
score.textContent = 0;
score1.textContent = 0;
current0.textContent = 0;
current1.textContent = 0;
playing = true;
dice.classList.add("hidden");
scores_arr = [0, 0];
currentScore = 0;
//document.querySelector(`.player--${activepalyer}`).classList.remove("player--winner");
activepalyer = 0;
player0.classList.remove("player--winner");
player1.classList.remove("player--winner");
player1.classList.remove("player--active");
player0.classList.add("player--active");
}
btnRoll.addEventListener("click", rollDice);
btnHold.addEventListener("click", holdDice);
btnNew.addEventListener("click", start);