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sr: add sacrifice zone explanation
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wikis/summoningrituals/docs/recipe/basics.md

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@@ -74,7 +74,7 @@ Each recipe uses the same set of components which define inputs, outputs, condit
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- required: no
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- default: `[3, 2, 3]`
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- primary access: `entityInputZone(...)`
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- aliases: `entityInputZone`, `mobInputZone`, `inputZone`, `sacrificeZone`, `entityZone`, `mobZone`, `zone`
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- aliases: `mobInputZone`, `inputZone`, `sacrificeZone`, `entityZone`, `mobZone`, `zone`
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- description: half-size region around altar used to search required entities
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- `conditions`
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- type: `List<LootItemCondition>`

wikis/summoningrituals/docs/recipe/inputs.md

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@@ -63,3 +63,11 @@ Because entities are not wrapped by KubeJS by default, Summoning Rituals offers
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### Builder
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To pass additional data to an entity input such as NBT or a custom tooltip, you can use the entity input builder exposed via the [`SummoningEntity` binding](../binding/entity.md).
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### Sacrifice Zone
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The sacrifice zone defines how far away entities can be from the altar block to still be considered sacrifices. By default, the value is `[3, 2, 3]`, defined as `[x, y, z]`. This dimension defines the radius around the altar excluding the block itself. Which means the default value covers an actual area of `7x7` blocks with a height of 2 blocks.
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```js
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.entityInputZone([3, 3, 3])
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```

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