|
| 1 | +/* eslint-disable react/no-unknown-property */ |
| 2 | +import { Canvas, useFrame, useThree } from '@react-three/fiber'; |
| 3 | +import React, { useMemo, useRef } from 'react'; |
| 4 | +import * as THREE from 'three'; |
| 5 | + |
| 6 | +export const CanvasRevealEffect = ({ |
| 7 | + animationSpeed = 0.4, |
| 8 | + opacities = [0.3, 0.3, 0.3, 0.5, 0.5, 0.5, 0.8, 0.8, 0.8, 1], |
| 9 | + colors = [[0, 255, 255]], |
| 10 | + containerClassName, |
| 11 | + dotSize, |
| 12 | + showGradient = true, |
| 13 | +}: { |
| 14 | + /** |
| 15 | + * 0.1 - slower |
| 16 | + * 1.0 - faster |
| 17 | + */ |
| 18 | + animationSpeed?: number; |
| 19 | + opacities?: number[]; |
| 20 | + colors?: number[][]; |
| 21 | + containerClassName?: string; |
| 22 | + dotSize?: number; |
| 23 | + showGradient?: boolean; |
| 24 | +}) => { |
| 25 | + return ( |
| 26 | + <div className={'z-0 h-full relative w-full' + containerClassName}> |
| 27 | + <div className="h-full w-full"> |
| 28 | + <DotMatrix |
| 29 | + colors={colors ?? [[0, 255, 255]]} |
| 30 | + dotSize={dotSize ?? 3} |
| 31 | + opacities={ |
| 32 | + opacities ?? [0.3, 0.3, 0.3, 0.5, 0.5, 0.5, 0.8, 0.8, 0.8, 1] |
| 33 | + } |
| 34 | + shader={` |
| 35 | + float animation_speed_factor = ${animationSpeed.toFixed(1)}; |
| 36 | + float intro_offset = distance(u_resolution / 2.0 / u_total_size, st2) * 0.01 + (random(st2) * 0.15); |
| 37 | + opacity *= step(intro_offset, u_time * animation_speed_factor); |
| 38 | + opacity *= clamp((1.0 - step(intro_offset + 0.1, u_time * animation_speed_factor)) * 1.25, 1.0, 1.25); |
| 39 | + `} |
| 40 | + center={['x', 'y']} |
| 41 | + /> |
| 42 | + </div> |
| 43 | + {showGradient && ( |
| 44 | + <div className="absolute inset-0 bg-gradient-to-t from-gray-950 to-[84%]" /> |
| 45 | + )} |
| 46 | + </div> |
| 47 | + ); |
| 48 | +}; |
| 49 | + |
| 50 | +interface DotMatrixProps { |
| 51 | + colors?: number[][]; |
| 52 | + opacities?: number[]; |
| 53 | + totalSize?: number; |
| 54 | + dotSize?: number; |
| 55 | + shader?: string; |
| 56 | + center?: ('x' | 'y')[]; |
| 57 | +} |
| 58 | + |
| 59 | +const DotMatrix: React.FC<DotMatrixProps> = ({ |
| 60 | + colors = [[0, 0, 0]], |
| 61 | + opacities = [0.04, 0.04, 0.04, 0.04, 0.04, 0.08, 0.08, 0.08, 0.08, 0.14], |
| 62 | + totalSize = 4, |
| 63 | + dotSize = 2, |
| 64 | + shader = '', |
| 65 | + center = ['x', 'y'], |
| 66 | +}) => { |
| 67 | + const uniforms = React.useMemo(() => { |
| 68 | + let colorsArray = [ |
| 69 | + colors[0], |
| 70 | + colors[0], |
| 71 | + colors[0], |
| 72 | + colors[0], |
| 73 | + colors[0], |
| 74 | + colors[0], |
| 75 | + ]; |
| 76 | + if (colors.length === 2) { |
| 77 | + colorsArray = [ |
| 78 | + colors[0], |
| 79 | + colors[0], |
| 80 | + colors[0], |
| 81 | + colors[1], |
| 82 | + colors[1], |
| 83 | + colors[1], |
| 84 | + ]; |
| 85 | + } else if (colors.length === 3) { |
| 86 | + colorsArray = [ |
| 87 | + colors[0], |
| 88 | + colors[0], |
| 89 | + colors[1], |
| 90 | + colors[1], |
| 91 | + colors[2], |
| 92 | + colors[2], |
| 93 | + ]; |
| 94 | + } |
| 95 | + |
| 96 | + return { |
| 97 | + u_colors: { |
| 98 | + value: colorsArray.map((color) => [ |
| 99 | + color[0] / 255, |
| 100 | + color[1] / 255, |
| 101 | + color[2] / 255, |
| 102 | + ]), |
| 103 | + type: 'uniform3fv', |
| 104 | + }, |
| 105 | + u_opacities: { |
| 106 | + value: opacities, |
| 107 | + type: 'uniform1fv', |
| 108 | + }, |
| 109 | + u_total_size: { |
| 110 | + value: totalSize, |
| 111 | + type: 'uniform1f', |
| 112 | + }, |
| 113 | + u_dot_size: { |
| 114 | + value: dotSize, |
| 115 | + type: 'uniform1f', |
| 116 | + }, |
| 117 | + }; |
| 118 | + }, [colors, opacities, totalSize, dotSize]); |
| 119 | + |
| 120 | + return ( |
| 121 | + <Shader |
| 122 | + source={` |
| 123 | + precision mediump float; |
| 124 | + in vec2 fragCoord; |
| 125 | +
|
| 126 | + uniform float u_time; |
| 127 | + uniform float u_opacities[10]; |
| 128 | + uniform vec3 u_colors[6]; |
| 129 | + uniform float u_total_size; |
| 130 | + uniform float u_dot_size; |
| 131 | + uniform vec2 u_resolution; |
| 132 | + out vec4 fragColor; |
| 133 | + float PHI = 1.61803398874989484820459; |
| 134 | + float random(vec2 xy) { |
| 135 | + return fract(tan(distance(xy * PHI, xy) * 0.5) * xy.x); |
| 136 | + } |
| 137 | + float map(float value, float min1, float max1, float min2, float max2) { |
| 138 | + return min2 + (value - min1) * (max2 - min2) / (max1 - min1); |
| 139 | + } |
| 140 | + void main() { |
| 141 | + vec2 st = fragCoord.xy; |
| 142 | + ${ |
| 143 | + center.includes('x') |
| 144 | + ? 'st.x -= abs(floor((mod(u_resolution.x, u_total_size) - u_dot_size) * 0.5));' |
| 145 | + : '' |
| 146 | + } |
| 147 | + ${ |
| 148 | + center.includes('y') |
| 149 | + ? 'st.y -= abs(floor((mod(u_resolution.y, u_total_size) - u_dot_size) * 0.5));' |
| 150 | + : '' |
| 151 | + } |
| 152 | + float opacity = step(0.0, st.x); |
| 153 | + opacity *= step(0.0, st.y); |
| 154 | +
|
| 155 | + vec2 st2 = vec2(int(st.x / u_total_size), int(st.y / u_total_size)); |
| 156 | +
|
| 157 | + float frequency = 5.0; |
| 158 | + float show_offset = random(st2); |
| 159 | + float rand = random(st2 * floor((u_time / frequency) + show_offset + frequency) + 1.0); |
| 160 | + opacity *= u_opacities[int(rand * 10.0)]; |
| 161 | + opacity *= 1.0 - step(u_dot_size / u_total_size, fract(st.x / u_total_size)); |
| 162 | + opacity *= 1.0 - step(u_dot_size / u_total_size, fract(st.y / u_total_size)); |
| 163 | +
|
| 164 | + vec3 color = u_colors[int(show_offset * 6.0)]; |
| 165 | +
|
| 166 | + ${shader} |
| 167 | +
|
| 168 | + fragColor = vec4(color, opacity); |
| 169 | + fragColor.rgb *= fragColor.a; |
| 170 | + }`} |
| 171 | + uniforms={uniforms} |
| 172 | + maxFps={60} |
| 173 | + /> |
| 174 | + ); |
| 175 | +}; |
| 176 | + |
| 177 | +type Uniforms = { |
| 178 | + [key: string]: { |
| 179 | + value: number[] | number[][] | number; |
| 180 | + type: string; |
| 181 | + }; |
| 182 | +}; |
| 183 | +const ShaderMaterial = ({ |
| 184 | + source, |
| 185 | + uniforms, |
| 186 | + maxFps = 60, |
| 187 | +}: { |
| 188 | + source: string; |
| 189 | + hovered?: boolean; |
| 190 | + maxFps?: number; |
| 191 | + uniforms: Uniforms; |
| 192 | +}) => { |
| 193 | + const { size } = useThree(); |
| 194 | + const ref = useRef<THREE.Mesh>(); |
| 195 | + let lastFrameTime = 0; |
| 196 | + |
| 197 | + useFrame(({ clock }) => { |
| 198 | + if (!ref.current) return; |
| 199 | + const timestamp = clock.getElapsedTime(); |
| 200 | + if (timestamp - lastFrameTime < 1 / maxFps) { |
| 201 | + return; |
| 202 | + } |
| 203 | + lastFrameTime = timestamp; |
| 204 | + |
| 205 | + const material: any = ref.current.material; |
| 206 | + const timeLocation = material.uniforms.u_time; |
| 207 | + timeLocation.value = timestamp; |
| 208 | + }); |
| 209 | + |
| 210 | + const getUniforms = () => { |
| 211 | + const preparedUniforms: any = {}; |
| 212 | + |
| 213 | + for (const uniformName in uniforms) { |
| 214 | + const uniform: any = uniforms[uniformName]; |
| 215 | + |
| 216 | + switch (uniform.type) { |
| 217 | + case 'uniform1f': |
| 218 | + preparedUniforms[uniformName] = { value: uniform.value, type: '1f' }; |
| 219 | + break; |
| 220 | + case 'uniform3f': |
| 221 | + preparedUniforms[uniformName] = { |
| 222 | + value: new THREE.Vector3().fromArray(uniform.value), |
| 223 | + type: '3f', |
| 224 | + }; |
| 225 | + break; |
| 226 | + case 'uniform1fv': |
| 227 | + preparedUniforms[uniformName] = { value: uniform.value, type: '1fv' }; |
| 228 | + break; |
| 229 | + case 'uniform3fv': |
| 230 | + preparedUniforms[uniformName] = { |
| 231 | + value: uniform.value.map((v: number[]) => |
| 232 | + new THREE.Vector3().fromArray(v), |
| 233 | + ), |
| 234 | + type: '3fv', |
| 235 | + }; |
| 236 | + break; |
| 237 | + case 'uniform2f': |
| 238 | + preparedUniforms[uniformName] = { |
| 239 | + value: new THREE.Vector2().fromArray(uniform.value), |
| 240 | + type: '2f', |
| 241 | + }; |
| 242 | + break; |
| 243 | + default: |
| 244 | + console.error(`Invalid uniform type for '${uniformName}'.`); |
| 245 | + break; |
| 246 | + } |
| 247 | + } |
| 248 | + |
| 249 | + preparedUniforms['u_time'] = { value: 0, type: '1f' }; |
| 250 | + preparedUniforms['u_resolution'] = { |
| 251 | + value: new THREE.Vector2(size.width * 2, size.height * 2), |
| 252 | + }; // Initialize u_resolution |
| 253 | + return preparedUniforms; |
| 254 | + }; |
| 255 | + |
| 256 | + // Shader material |
| 257 | + const material = useMemo(() => { |
| 258 | + const materialObject = new THREE.ShaderMaterial({ |
| 259 | + vertexShader: ` |
| 260 | + precision mediump float; |
| 261 | + in vec2 coordinates; |
| 262 | + uniform vec2 u_resolution; |
| 263 | + out vec2 fragCoord; |
| 264 | + void main(){ |
| 265 | + float x = position.x; |
| 266 | + float y = position.y; |
| 267 | + gl_Position = vec4(x, y, 0.0, 1.0); |
| 268 | + fragCoord = (position.xy + vec2(1.0)) * 0.5 * u_resolution; |
| 269 | + fragCoord.y = u_resolution.y - fragCoord.y; |
| 270 | + } |
| 271 | + `, |
| 272 | + fragmentShader: source, |
| 273 | + uniforms: getUniforms(), |
| 274 | + glslVersion: THREE.GLSL3, |
| 275 | + blending: THREE.CustomBlending, |
| 276 | + blendSrc: THREE.SrcAlphaFactor, |
| 277 | + blendDst: THREE.OneFactor, |
| 278 | + }); |
| 279 | + |
| 280 | + return materialObject; |
| 281 | + // eslint-disable-next-line react-hooks/exhaustive-deps |
| 282 | + }, [size.width, size.height, source]); |
| 283 | + |
| 284 | + return ( |
| 285 | + <mesh ref={ref as any}> |
| 286 | + <planeGeometry args={[2, 2]} /> |
| 287 | + <primitive object={material} attach="material" /> |
| 288 | + </mesh> |
| 289 | + ); |
| 290 | +}; |
| 291 | + |
| 292 | +const Shader: React.FC<ShaderProps> = ({ source, uniforms, maxFps = 60 }) => { |
| 293 | + return ( |
| 294 | + <Canvas className="absolute inset-0 h-full w-full"> |
| 295 | + <ShaderMaterial source={source} uniforms={uniforms} maxFps={maxFps} /> |
| 296 | + </Canvas> |
| 297 | + ); |
| 298 | +}; |
| 299 | +interface ShaderProps { |
| 300 | + source: string; |
| 301 | + uniforms: { |
| 302 | + [key: string]: { |
| 303 | + value: number[] | number[][] | number; |
| 304 | + type: string; |
| 305 | + }; |
| 306 | + }; |
| 307 | + maxFps?: number; |
| 308 | +} |
0 commit comments