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micron-views-rhythm.js
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182 lines (168 loc) · 7.77 KB
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import { html } from './micron-ui-core.js';
import { S, rhythm, saveState, defaultRhythm } from './micron-state.js';
import { sendRhythmSysEx, requestRhythm } from './micron-sysex.js';
import { renderQuickControls } from './micron-views-quickcontrols.js';
let render = ()=>{};
export function setRender(fn) { render=fn; }
const DRUM_LETTERS = 'ABCDEFGHIJ';
const BAR_STEPS = {4:4, 8:8, 16:16, 32:32, 64:64};
const GRIDS = [0.0625, 0.125, 0.25, 0.5];
const GRID_LABELS = {0.0625:'1/16',0.125:'1/8',0.25:'1/4',0.5:'1/2'};
export function renderRhythmTab() {
const r = rhythm();
return html`<div>
${renderQuickControls(render)}
${renderVelPopover()}
<div class=section>
<h4>Rhythms</h4>
<div class=rhythm-selector>
<select onchange=${e=>{S.rhythmIdx=+e.target.value;render();}}>
${S.rhythms.map((rh,i)=>html`<option value=${i} selected=${S.rhythmIdx===i}>${rh.name}</option>`)}
</select>
<button class=tbtn onclick=${()=>newRhythm()}>New</button>
<button class=tbtn onclick=${()=>copyRhythm()}>Copy</button>
<button class="tbtn warn" onclick=${()=>clearRhythm()}>Clear</button>
<button class="tbtn warn" onclick=${()=>deleteRhythm()}>Delete</button>
</div>
</div>
<div class=section>
<h4>Rhythm Settings</h4>
<div class=pr>
<label>Name</label>
<input type=text value=${r.name} oninput=${e=>{r.name=e.target.value;saveState();render();}} class=name-in />
<button class=tbtn onclick=${()=>sendCurrentRhythm()} title="Send to Micron">Send</button>
</div>
<div class=pr>
<label>Length (steps)</label>
<div class=slen-grid>
${Object.entries(BAR_STEPS).map(([k,v])=>html`<button class=${'slen-btn'+(r.len===v?' active':'')} onclick=${()=>setLen(v)}>${k}</button>`)}
</div>
</div>
<div class=pr>
<label>Grid</label>
<select onchange=${e=>{r.grid=+e.target.value;saveState();render();}}>
${GRIDS.map(g=>html`<option value=${g} selected=${r.grid===g}>${GRID_LABELS[g]}</option>`)}
</select>
</div>
<div class=pr>
<label>Tempo</label>
<input type=number min=20 max=300 value=${r.tempo||120} oninput=${e=>{r.tempo=+e.target.value;saveState();}} class=num-in />
<span class=unit>BPM</span>
</div>
</div>
<div class=section>
<h4>Drums</h4>
${r.drums.map((drum,di)=>renderDrumRow(drum,di,r))}
${r.drums.length < 10 ? html`<button class=tbtn onclick=${()=>addDrum()}>+ Add Drum</button>` : null}
</div>
<div class=section>
<div class=pr>
<label>Slot</label>
<input type=number min=0 max=127 value=${S.rhythmSysexSlot||0} oninput=${e=>{S.rhythmSysexSlot=+e.target.value;}} class=num-in style="width:56px" />
<button class=tbtn onclick=${()=>{sendRhythmSysEx(rhythm(),S.rhythmSysexSlot||0);S.sysexLog=`Sent rhythm → slot ${S.rhythmSysexSlot||0}`;render();}}>▶ Send</button>
<button class=tbtn onclick=${()=>{requestRhythm(S.rhythmSysexSlot||0);S.sysexLog=`Capturing rhythm slot ${S.rhythmSysexSlot||0}…`;render();}}>⟳ Capture</button>
</div>
</div>
${renderFromSynth()}
</div>`;
}
function sendCurrentRhythm() {
const slot = (S.standaloneSlots && S.standaloneSlots['r'+S.rhythmIdx]) ?? S.rhythmSysexSlot ?? S.rhythmIdx;
sendRhythmSysEx(rhythm(), slot);
}
function renderDrumRow(drum, di, r) {
return html`<div class=drum-row>
<div class=drum-header>
<span class=drum-letter>Drum ${DRUM_LETTERS[di]}</span>
<input type=text value=${drum.program} oninput=${e=>{drum.program=e.target.value;saveState();}} placeholder="Program name" class=drum-pgm />
<label>Lvl</label>
<input type=number min=0 max=100 value=${drum.level} oninput=${e=>{drum.level=+e.target.value;saveState();}} class=num-in style="width:48px" />
<label>Pan</label>
<input type=number min=-50 max=50 value=${drum.pan} oninput=${e=>{drum.pan=+e.target.value;saveState();}} class=num-in style="width:48px" />
${r.drums.length > 1 ? html`<button class="tbtn warn" onclick=${()=>removeDrum(di)}>×</button>` : null}
</div>
<div class=rhythm-grid>
${drum.steps.slice(0,r.len).map((s,si)=>{
let _pressTimer;
return html`<div
class=${'rhythm-step'+(s.active?' active':'')+(si%4===0?' beat-start':'')}
onclick=${()=>{s.active=!s.active;saveState();render();}}
oncontextmenu=${e=>{e.preventDefault();editStepVel(drum,si);}}
ontouchstart=${()=>{_pressTimer=setTimeout(()=>editStepVel(drum,si),500);}}
ontouchend=${()=>clearTimeout(_pressTimer)}
ontouchcancel=${()=>clearTimeout(_pressTimer)}
title=${'Step '+(si+1)+' vel:'+s.vel}
style=${s.active?`--vel-h:${Math.round(s.vel/127*100)}%`:''}
></div>`;
})}
</div>
</div>`;
}
let _velEdit = null;
function editStepVel(drum, si) {
_velEdit = { drum, si };
render();
}
function renderVelPopover() {
if (!_velEdit) return null;
const { drum, si } = _velEdit;
return html`<div class=vel-popover onclick=${e=>{if(e.target.className==='vel-popover'){_velEdit=null;render();}}}>
<div class=vel-popover-box>
<label>Step ${si+1} Velocity</label>
<input type=range min=1 max=127 value=${drum.steps[si].vel} class=rs oninput=${e=>{drum.steps[si].vel=+e.target.value;render();}} />
<span class=pv>${drum.steps[si].vel}</span>
<div class=btn-group>
<button class=tbtn onclick=${()=>{saveState();_velEdit=null;render();}}>OK</button>
<button class=tbtn onclick=${()=>{_velEdit=null;render();}}>Cancel</button>
</div>
</div>
</div>`;
}
function setLen(v) {
const r = rhythm();
r.len = v;
r.drums.forEach(d => { while(d.steps.length < v) d.steps.push({active:false,vel:100}); });
saveState(); render();
}
function addDrum() {
rhythm().drums.push({program:'', level:100, pan:0, steps:Array.from({length:64},()=>({active:false,vel:100}))});
saveState(); render();
}
function removeDrum(di) {
rhythm().drums.splice(di, 1);
saveState(); render();
}
function newRhythm() { S.rhythms.push(defaultRhythm()); S.rhythmIdx=S.rhythms.length-1; saveState(); render(); }
function copyRhythm() { const c=JSON.parse(JSON.stringify(rhythm())); c.name+=' (copy)'; S.rhythms.push(c); S.rhythmIdx=S.rhythms.length-1; saveState(); render(); }
function clearRhythm() { rhythm().drums.forEach(d=>d.steps.forEach(s=>{s.active=false;})); saveState(); render(); }
function deleteRhythm() { if(S.rhythms.length<=1)return; S.rhythms.splice(S.rhythmIdx,1); S.rhythmIdx=Math.min(S.rhythmIdx,S.rhythms.length-1); saveState(); render(); }
function renderFromSynth() {
const entries = (S.sysexRhythms || []).map((s, i) => s ? {s, i} : null).filter(Boolean);
return html`<div class=section>
<h4>From Synth</h4>
${entries.length === 0
? html`<div class=hint>No rhythms received from synth yet. On Micron: [rhythms] → select → push knob → "Send MIDI sysex?"</div>`
: html`<div class=standalone-list>
${entries.map(({s, i}) => html`<div class=standalone-slot>
<span class=slot-name>${s.name || `Rhythm ${i+1}`}</span>
<span class=slot-info>slot ${i}</span>
<button class=tbtn onclick=${() => loadSynthRhythm(i)}>Load</button>
</div>`)}
</div>`}
</div>`;
}
function loadSynthRhythm(i) {
const entry = S.sysexRhythms?.[i];
if (!entry) return;
import('./micron-sysex.js').then(({parseRhythmDump}) => {
const parsed = parseRhythmDump(new Uint8Array(entry.raw));
while (S.rhythms.length <= i) S.rhythms.push(defaultRhythm());
if (parsed) {
S.rhythms[i] = {name: entry.name, len: parsed.len, grid: parsed.grid, drums: parsed.drums};
} else {
S.rhythms[i] = {...S.rhythms[i], name: entry.name};
}
S.rhythmIdx = i;
saveState(); render();
});
}