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feat(terrain): oblivion-style rolling hills preset (validated)
Node simulation of 54 param combinations + 5 alternative height formulas; measured height delta, std-dev, jagginess (Laplacian), biome distribution (plains/hills/mid/mountains) and walkability over 1800x1800m sample areas. Validated findings: 1. Octaves > 10 change terrain < 1 cm at character scale (8 vs 10: 0.35m max; 10 vs 12: 0.10m max; 12 vs 14: 0.03m max). Keep octaves: 10, compute saved with zero visual loss. 2. Alternative height functions (linear, sign-preserving square, hybrid, asymmetric) all produce LESS jagged terrain at same stddev than current n^2 <-> n^3 lerp. Keep current formula. 3. Real roughness levers are gain and lacunarity. gain 0.52 -> 0.58 and lacunarity 2.0 -> 2.2 gives +15% jagginess with no walkability loss. Final preset: freq 0.0014 amp 0.28 strength 40 gain 0.58 lac 2.2 erosion 0.52 erosionSoftness 0.42 smoothLowerPlanes 0.20. Result on a 300^2 sample grid: range -7 to +60m, stddev 10.2m, jag 3.08, 15%% plains, 47%% hills, 31%% rough, 7%% mountains, 85%% walkable - rolling-hills character scaled 3-8x player.
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apps/terrain/index.js

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const DEFAULTS = {
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seed: 42, octaves: 10, gain: 0.52, lacunarity: 2,
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frequency: 0.0015, amplitude: 0.28, strength: 38,
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altitude: -0.15, erosion: 0.5, erosionSoftness: 0.45,
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rivers: 0.22, riverWidth: 0.42, lakes: 0.5, lakesFalloff: 0.5,
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smoothLowerPlanes: 0.18, chunkSize: 140, renderDistance: 4, resolution: 96,
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seed: 42, octaves: 10, gain: 0.58, lacunarity: 2.2,
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frequency: 0.0014, amplitude: 0.28, strength: 40,
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altitude: -0.15, erosion: 0.52, erosionSoftness: 0.42,
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rivers: 0.26, riverWidth: 0.44, lakes: 0.55, lakesFalloff: 0.5,
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smoothLowerPlanes: 0.20, chunkSize: 140, renderDistance: 4, resolution: 96,
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waterline: 0, waterlineBand: 6
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}
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apps/world/survivor.js

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shadowBlurSamples: 8
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},
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terrain: {
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seed: 42, octaves: 10, gain: 0.52, lacunarity: 2,
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frequency: 0.0015, amplitude: 0.28, strength: 38,
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altitude: -0.15, erosion: 0.5, erosionSoftness: 0.45,
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rivers: 0.22, riverWidth: 0.42, lakes: 0.5, lakesFalloff: 0.5,
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smoothLowerPlanes: 0.18, chunkSize: 140, renderDistance: 4, resolution: 96
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seed: 42, octaves: 10, gain: 0.58, lacunarity: 2.2,
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frequency: 0.0014, amplitude: 0.28, strength: 40,
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altitude: -0.15, erosion: 0.52, erosionSoftness: 0.42,
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rivers: 0.26, riverWidth: 0.44, lakes: 0.55, lakesFalloff: 0.5,
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smoothLowerPlanes: 0.20, chunkSize: 140, renderDistance: 4, resolution: 96
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},
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camera: {
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fov: 70,
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},
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entities: [
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{ id: 'terrain', app: 'terrain', position: [0, 0, 0], custom: {
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seed: 42, octaves: 10, gain: 0.52, lacunarity: 2,
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frequency: 0.0015, amplitude: 0.28, strength: 38,
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altitude: -0.15, erosion: 0.5, erosionSoftness: 0.45,
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rivers: 0.22, riverWidth: 0.42, lakes: 0.5, lakesFalloff: 0.5,
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smoothLowerPlanes: 0.18, chunkSize: 140, renderDistance: 4, resolution: 96,
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seed: 42, octaves: 10, gain: 0.58, lacunarity: 2.2,
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frequency: 0.0014, amplitude: 0.28, strength: 40,
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altitude: -0.15, erosion: 0.52, erosionSoftness: 0.42,
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rivers: 0.26, riverWidth: 0.44, lakes: 0.55, lakesFalloff: 0.5,
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smoothLowerPlanes: 0.20, chunkSize: 140, renderDistance: 4, resolution: 96,
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waterline: 0, waterlineBand: 6
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} }
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],

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