with the fix of #5, the maxp16 display window was made to have integer 2x scaling. this is excellent for the visibility of the map16 tiles, but the lunar magic display editor window would greatly benefit from a zoom option, as without it aligning map16 tiles within it at any grid size smaller than 8x8 is very difficult, which is made even worse by #14. making displays for sprites that use many 8x8 tiles, such as bumpties and other sprites ported from YI is very difficult due to this.
with the fix of #5, the maxp16 display window was made to have integer 2x scaling. this is excellent for the visibility of the map16 tiles, but the lunar magic display editor window would greatly benefit from a zoom option, as without it aligning map16 tiles within it at any grid size smaller than 8x8 is very difficult, which is made even worse by #14. making displays for sprites that use many 8x8 tiles, such as bumpties and other sprites ported from YI is very difficult due to this.