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48 lines (34 loc) · 1.18 KB
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VIOSOWarpBlend.ini
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48 lines (34 loc) · 1.18 KB
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[default]
logLevel=2
bLogClear=1 ;clear log file on start
;base to use with left-handed (most direct3D) coordinate system using x-right, y-up, z-forward, scaling Meter (host) to Millimeter (mapping)
base=[100,0,0,0; 0,100,0,0; 0,0,-100,0; -350,180,400,1]
;eye=[-3.5,1.8,-4]
near=0.1 ; the minimum rendering distance, all faces closer than that are culled
far=20000 ; the maximum rendering disctance, all faces futher than that are culled
bTurnWithView=1 ; set to true, if moving platform alas world turns with view direction
bicubic=0 ; set to true to enhance sampling acuracy, will use up some extra GPU
mouseMode=0
autoViewC=1 ;if viewplane is skewed, widen FoV to cover a moving range of autoViewC * screen
bAutoView=1 ;overwrites screen fov and dir
calibFile=LABLAB_unity3D.vwf
;enable next to simulate head-tracking input, if your application does not provide this
;make sure to call VWB_getView.. each frame in pre-render stage
;eyePointProvider=EyePointProvider
;eyePointProviderParam=listen 1998
[Camera1]
calibIndex=0
[Camera2]
calibIndex=1
[Camera3]
calibIndex=2
[Camera4]
calibIndex=3
[Camera5]
calibIndex=4
[Camera6]
calibIndex=5
[Camera7]
calibIndex=6
[Camera8]
calibIndex=7