@@ -10,7 +10,7 @@ ACTION_IF GAME_IS ~bg1 totsc~ BEGIN //missing triggers, scripts won't recompile
1010END
1111
1212ACTION_IF GAME_INCLUDES ~bg1~ BEGIN
13- //small bonus: Boots of Stealth from Nadarin (quest to kill basilisk in Baldur's Gate) replaced with Boots of the West to match her dialog
13+ //small bonus: Boots of Stealth from Nadarin (quest to kill basilisk in Baldur's Gate) replaced with Boots of the West to match his dialog
1414 ACTION_IF NOT FILE_EXISTS_IN_GAME ~misc8j.itm~ BEGIN
1515 COPY ~%MOD_FOLDER%/core/items/misc8j.itm~ override
1616 SAY NAME1 @107
@@ -22,6 +22,7 @@ ACTION_IF GAME_INCLUDES ~bg1~ BEGIN
2222 ADD_CRE_ITEM ~misc8j~ #0 #0 #0 ~NONE~ ~INV10~
2323 BUT_ONLY
2424 OUTER_SET $item_source(~misc8j~ ~nadari.cre~) = 1
25+ OUTER_SET $item_source(~misc8j~ ~nadari.dlg~) = 1
2526
2627<<<<<<<< .../ua-inlined/nadari.d
2728REPLACE_ACTION_TEXT ~nadari~
@@ -30,6 +31,7 @@ REPLACE_ACTION_TEXT ~nadari~
3031>>>>>>>>
3132 COMPILE ~.../ua-inlined/nadari.d~
3233
34+
3335 //Kondar: make unstealable from Aldeth
3436 COPY_EXISTING ~aldeth.cre~ ~override~
3537 LPF ADD_CRE_ITEM_FLAGS
@@ -39,7 +41,8 @@ REPLACE_ACTION_TEXT ~nadari~
3941 END
4042 BUT_ONLY
4143
42- //Ordulinian reward for blood deeds switched from Cloak of Non-Detection to Cloak of Protection +1
44+
45+ //Ordulinian reward for blood deeds switched from Cloak of Non-Detection to Cloak of Protection +1
4346<<<<<<<< .../ua-inlined/orduli.d
4447REPLACE_ACTION_TEXT ~orduli~ ~clck06~ ~clck01~
4548>>>>>>>>
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