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## Changelog
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### 1.3.2
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- Removed unused `lowercase` setting.
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- Replaced `all_utf8_yes_really_all` with `ansi_console`.
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- Console files are in utf-8 by default now.
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### 1.3.1
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Fixed initial poify not working.
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### 1.2.3
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Added [special handling](https://github.com/BGforgeNet/Fallout2_Restoration_Project/issues/301) for cp1258 Vietnamese encoding.
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Added [special handling](https://github.com/BGforgeNet/Fallout2_Restoration_Project/issues/301) for cp1258 Vietnamese
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encoding.
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### 1.2.2
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### 1.2.0
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Added support for `all_utf8`, `all_utf8_yes_really_all` parameters to `.bgforge.yml`.
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Use the first one to consider all files except DOS_FILENAMES in UTF-8, add the second one to consider even DOS_FILENAMES UTF-8.
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Added support for `all_utf8`, `all_utf8_yes_really_all` parameters to `.bgforge.yml`. Use the first one to consider all
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files except DOS_FILENAMES in UTF-8, add the second one to consider even DOS_FILENAMES UTF-8.
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### 1.1.16
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- Added missing console entry point for `poify.py`, it can now be called as `poify`.
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- Fixed spurious [change messages](https://github.com/BGforgeNet/msg2po/issues/5) for lines that are the same.
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- Fixed `dir2msgstr`[missing](https://github.com/BGforgeNet/msg2po/issues/7) new female entries.
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- Fixed `poify` to always use [Linux style paths](https://github.com/BGforgeNet/msg2po/issues/4) in occurrences, even on Windows.
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- Fixed `poify` to always use [Linux style paths](https://github.com/BGforgeNet/msg2po/issues/4) in occurrences, even on
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Windows.
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- POlib updated to 1.2.0.
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### 1.1.12
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### 1.1.10
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Allow to load manual translation change to the same value that existing `msgstr` is set to in PO, when `extract_fuzzy` is not set, clearing `fuzzy` flag.
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Allow to load manual translation change to the same value that existing `msgstr` is set to in PO, when `extract_fuzzy`
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