This is the main game instance object. It seems to contain functions for entering stages. There are also many deprecated variables inside.
Used to set the state of in-game flags. Flag names and IDs can be found in RTypeFinal2/Content/Data/FlagNumber.uasset.
Controls the amount of R-Points (in-game currency).
Controls the amount of Solar Ore, Ether Ore, and Bydo Ore.
Manages hangar R-ships, custom stage routes, and custom titles.
Runtime configuration file for ConfigGame. Used to change the entry stage of each route.
Manages scroll speed, stops scrolling, and handles scroll info and events.
The game mode object after entering a stage. Contains references to stage control objects, controls UI display, and can directly trigger stage completion.
Controls the player and parts of the stage logic. Can reset the stage and change camera FOV.
Represents the game's save data. Modifying its variables has no effect on gameplay. Variable names correspond to their respective control objects.
Manages stage fade-in/fade-out. If a black screen occurs when entering a stage, use this to locate UMG_Fade_C and call SetAlpha to remove the black screen.
Manages the enemy and bullet object pools. Acts as the parent object for enemies and projectiles.