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Resource File Prefixes

Due to Unreal Engine's characteristics, even if resources of different types are in the same directory, they cannot share the same name. As a result, developers use some prefix abbreviations to differentiate between different resource types. The corresponding relationships are as follows:

Prefix Resource Type
NS Niagara System (Particle)
M Material
MI Material Instance
UMG Unreal Motion Graphics (UI)
BPL BluePrint Library
ABP Animation BluePrint

Of course, there are many resource files without prefixes. You can open the resource files with FModel and check the Type, Class, and other properties to determine the resource type.