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libhat-sharp.csproj
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39 lines (35 loc) · 1.61 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>Hat</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyVersion>0.2.0</AssemblyVersion>
<FileVersion>0.2.0.1</FileVersion>
<!-- nuget package -->
<PackageId>libhat-sharp</PackageId>
<Version>0.2.0</Version>
<Authors>phase</Authors>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Title>libhat-sharp</Title>
<Description>
C# bindings for libhat, a high-performance game hacking library.
Currently only includes the pattern scanner, which uses CPU vectorization features to quickly find patterns.
</Description>
<PackageProjectUrl>https://github.com/BasedInc/libhat</PackageProjectUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryUrl>https://github.com/phasephasephase/libhat</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageTags>libhat;vectorized;game-hacking;modding;pattern-scanning</PackageTags>
<PackageReleaseNotes>
- Updated to latest libhat release
- Added missing summary for ScanResult class
</PackageReleaseNotes>
</PropertyGroup>
<ItemGroup>
<!-- make README available in the package -->
<None Include="../README.md" Pack="true" PackagePath="/" />
</ItemGroup>
</Project>