|
| 1 | +import itertools |
| 2 | +import logging |
| 3 | +import random |
| 4 | +import re |
| 5 | +from collections import Counter |
| 6 | +from typing import Optional |
| 7 | + |
| 8 | +from openai import OpenAI |
| 9 | +from pydantic.dataclasses import dataclass |
| 10 | + |
| 11 | +from effectful.handlers import futures |
| 12 | +from effectful.handlers.futures import Executor, ThreadPoolFuturesInterpretation |
| 13 | +from effectful.handlers.llm import Template |
| 14 | +from effectful.handlers.llm.providers import LLMLoggingHandler, OpenAIAPIProvider |
| 15 | +from effectful.ops.semantics import handler |
| 16 | + |
| 17 | + |
| 18 | +@dataclass |
| 19 | +class Step: |
| 20 | + start: int |
| 21 | + end: int |
| 22 | + |
| 23 | + |
| 24 | +@dataclass(frozen=True) |
| 25 | +class GameState: |
| 26 | + """State of a game of towers of Hanoi where the initial state is a |
| 27 | + set of towers. We use higher numbers to represesnt smaller |
| 28 | + disks. So [1,2,3] is a valid tower. The towers are all stacked at |
| 29 | + the left at the start (self.towers[0]), and the goal is to move |
| 30 | + them to the rightmost tower (self.towers[-1]).""" |
| 31 | + |
| 32 | + size: int |
| 33 | + towers: tuple[tuple[int, ...], ...] |
| 34 | + |
| 35 | + @classmethod |
| 36 | + def new(cls, size: int) -> "GameState": |
| 37 | + towers = [[] for _ in range(size)] |
| 38 | + towers[0] = list(reversed(range(size))) |
| 39 | + towers = tuple(tuple(tower) for tower in towers) |
| 40 | + return cls(size, towers) |
| 41 | + |
| 42 | + def visualise_text(self): |
| 43 | + max_disk = self.size |
| 44 | + width = max_disk * 2 + 3 |
| 45 | + for i, tower in enumerate(self.towers): |
| 46 | + print(f"\nTower {i}:") |
| 47 | + for disk in reversed(tower): |
| 48 | + disk_width = (disk + 1) * 2 - 1 |
| 49 | + padding = (max_disk - disk_width) // 2 |
| 50 | + print(" " * padding + "=" * disk_width + " " * padding) |
| 51 | + print("=" * width) |
| 52 | + print() |
| 53 | + |
| 54 | + def visualise_image(self): |
| 55 | + "Uses python graphics libraries to visualise the state of the hanoi game." |
| 56 | + try: |
| 57 | + from PIL import Image, ImageDraw |
| 58 | + except ImportError: |
| 59 | + return None |
| 60 | + # Pillow-based visualization |
| 61 | + tower_width = 150 |
| 62 | + disk_height = 30 |
| 63 | + base_height = 20 |
| 64 | + pole_width = 10 |
| 65 | + img_width = tower_width * len(self.towers) |
| 66 | + img_height = disk_height * (self.size + 1) + base_height + 50 |
| 67 | + |
| 68 | + img = Image.new("RGB", (img_width, img_height), "white") |
| 69 | + draw = ImageDraw.Draw(img) |
| 70 | + |
| 71 | + for tower_idx, tower in enumerate(self.towers): |
| 72 | + # Draw pole |
| 73 | + pole_x = tower_idx * tower_width + tower_width // 2 |
| 74 | + pole_top = 40 |
| 75 | + pole_bottom = img_height - base_height - 10 |
| 76 | + draw.rectangle( |
| 77 | + [ |
| 78 | + pole_x - pole_width // 2, |
| 79 | + pole_top, |
| 80 | + pole_x + pole_width // 2, |
| 81 | + pole_bottom, |
| 82 | + ], |
| 83 | + fill="brown", |
| 84 | + ) |
| 85 | + |
| 86 | + # Draw base |
| 87 | + base_y = img_height - base_height - 10 |
| 88 | + draw.rectangle( |
| 89 | + [ |
| 90 | + tower_idx * tower_width + 20, |
| 91 | + base_y, |
| 92 | + (tower_idx + 1) * tower_width - 20, |
| 93 | + base_y + base_height, |
| 94 | + ], |
| 95 | + fill="gray", |
| 96 | + ) |
| 97 | + |
| 98 | + # Draw disks |
| 99 | + for disk_idx, disk in enumerate(tower): |
| 100 | + disk_width_px = 30 + disk * 15 |
| 101 | + disk_y = pole_bottom - (disk_idx + 1) * disk_height |
| 102 | + disk_x1 = pole_x - disk_width_px // 2 |
| 103 | + disk_x2 = pole_x + disk_width_px // 2 |
| 104 | + |
| 105 | + # Color gradient based on disk size |
| 106 | + color_intensity = int(255 * (disk / self.size)) |
| 107 | + color = (color_intensity, 100, 255 - color_intensity) |
| 108 | + draw.rectangle( |
| 109 | + [disk_x1, disk_y, disk_x2, disk_y + disk_height - 5], |
| 110 | + fill=color, |
| 111 | + outline="black", |
| 112 | + width=2, |
| 113 | + ) |
| 114 | + return img |
| 115 | + |
| 116 | + def visualise(self): |
| 117 | + img = self.visualise_image() |
| 118 | + if img: |
| 119 | + img.show() |
| 120 | + else: |
| 121 | + self.visualise_text() |
| 122 | + |
| 123 | + def apply(self, step: Step) -> Optional["GameState"]: |
| 124 | + """ |
| 125 | + Given a tower `start` and a target tower `end` moves the topmost disk to the end tower. |
| 126 | + """ |
| 127 | + start, end = step.start, step.end |
| 128 | + |
| 129 | + if not (0 <= start < len(self.towers) and 0 <= end < len(self.towers)): |
| 130 | + return None |
| 131 | + |
| 132 | + # start tower is non empty |
| 133 | + if len(self.towers[start]) == 0: |
| 134 | + return None |
| 135 | + |
| 136 | + # end tower is a valid target |
| 137 | + if len(self.towers[end]) > 0 and self.towers[start][-1] > self.towers[end][-1]: |
| 138 | + return None |
| 139 | + |
| 140 | + # create state with the move applied |
| 141 | + new_towers = [list(tower) for tower in self.towers] |
| 142 | + disk = new_towers[start].pop() |
| 143 | + new_towers[end].append(disk) |
| 144 | + |
| 145 | + # |
| 146 | + new_state = GameState( |
| 147 | + size=self.size, towers=tuple(tuple(tower) for tower in new_towers) |
| 148 | + ) |
| 149 | + return new_state |
| 150 | + |
| 151 | + def steps_to_complete(self) -> int: |
| 152 | + """Compute the number of steps to complete the towers of hanoi from a given configuration if using the optimal algorithm.""" |
| 153 | + # Count disks on each tower |
| 154 | + total_moves = 0 |
| 155 | + |
| 156 | + # For each tower that's not the destination, we need to move all its disks |
| 157 | + for tower_idx, tower in enumerate(self.towers): |
| 158 | + if tower_idx == self.size - 1: |
| 159 | + continue |
| 160 | + |
| 161 | + # Number of disks on this tower |
| 162 | + n_disks = len(tower) |
| 163 | + |
| 164 | + if n_disks > 0: |
| 165 | + # Moving n disks from one peg to another requires 2^n - 1 moves |
| 166 | + total_moves += (2**n_disks) - 1 |
| 167 | + |
| 168 | + return total_moves |
| 169 | + |
| 170 | + def is_done(self) -> bool: |
| 171 | + return all(len(tower) == 0 for tower in self.towers[:-1]) and all( |
| 172 | + self.towers[-1][i] > self.towers[-1][i + 1] |
| 173 | + for i in range(len(self.towers[-1]) - 1) |
| 174 | + ) |
| 175 | + |
| 176 | + def valid_steps(self) -> list[Step]: |
| 177 | + steps = [] |
| 178 | + for i, tower_i in enumerate(self.towers): |
| 179 | + for j, tower_j in enumerate(self.towers): |
| 180 | + if i == j: |
| 181 | + continue |
| 182 | + if len(tower_i) == 0: |
| 183 | + continue |
| 184 | + # if tower_i's disk is smaller than tower_j's topmost, then it is valid to move from tower i to j |
| 185 | + if len(tower_j) == 0 or tower_i[-1] < tower_j[-1]: |
| 186 | + steps.append(Step(i, j)) |
| 187 | + return steps |
| 188 | + |
| 189 | + |
| 190 | +class MicroAgent: |
| 191 | + """Micro agent (based on MAKERS paper) responsible for predicting a single next step.""" |
| 192 | + |
| 193 | + game_state: GameState |
| 194 | + |
| 195 | + def __init__(self, state: GameState): |
| 196 | + self.game_state = state |
| 197 | + |
| 198 | + @Template.define |
| 199 | + def predict_next_step(self) -> str: |
| 200 | + """ |
| 201 | + Given the state of the game of towers of Hanoi as follows: |
| 202 | +
|
| 203 | + {self.game_state} |
| 204 | +
|
| 205 | + Predict the next step to complete the game (moving all disks to the rightmost tower). |
| 206 | +
|
| 207 | + Give a reasoning for your prediction, and return the step following the format: |
| 208 | +
|
| 209 | + <step>start,end</step> |
| 210 | +
|
| 211 | + where start and end are zero-based indices for the towers to move. Be concise and avoid wordy answers. |
| 212 | + """ |
| 213 | + pass |
| 214 | + |
| 215 | + def parse_response(self, response: str) -> Step | None: |
| 216 | + "Parse the predicted step from an LLM response." |
| 217 | + pattern = r"<step>\s*(\d+)\s*,\s*(\d+)\s*</step>" |
| 218 | + m = re.search(pattern, response) |
| 219 | + if not m: |
| 220 | + raise ValueError( |
| 221 | + f"No valid <step>start,end</step> tag found in: {response!r}" |
| 222 | + ) |
| 223 | + return Step(int(m.group(1)), int(m.group(2))) |
| 224 | + |
| 225 | + def has_no_red_flags(self, response: str) -> Step | None: |
| 226 | + """Returns the underlying step if the provided step has no red flags.""" |
| 227 | + if len(response) > 450.0: # based on a sample |
| 228 | + return None |
| 229 | + |
| 230 | + step = self.parse_response(response) |
| 231 | + if not step: |
| 232 | + return None |
| 233 | + if not ( |
| 234 | + 0 <= step.start < len(self.game_state.towers) |
| 235 | + and 0 <= step.end < len(self.game_state.towers) |
| 236 | + ): |
| 237 | + return None |
| 238 | + if step not in self.game_state.valid_steps(): |
| 239 | + return None |
| 240 | + return step |
| 241 | + |
| 242 | + def get_vote(self): # algorithm 3 |
| 243 | + while True: |
| 244 | + resp = self.predict_next_step() |
| 245 | + if step := self.has_no_red_flags(resp): |
| 246 | + return step |
| 247 | + |
| 248 | + |
| 249 | +class FirstToAheadMoveSelector: |
| 250 | + k: int |
| 251 | + game_state: GameState |
| 252 | + agents: list[MicroAgent] |
| 253 | + votes: Counter[Step] |
| 254 | + |
| 255 | + def __init__(self, state: GameState, no_agents=6, k=3): |
| 256 | + self.k = k |
| 257 | + self.game_state = state |
| 258 | + self.agents = [MicroAgent(self.game_state) for _ in range(no_agents)] |
| 259 | + self.votes = Counter() |
| 260 | + |
| 261 | + def do_voting(self) -> Step: # algorithm 2 |
| 262 | + # run n in parallel repeatedly until k come out in top |
| 263 | + while True: |
| 264 | + # submit a batch of votes |
| 265 | + for vote in futures.as_completed( |
| 266 | + Executor.submit(agent.get_vote) for agent in self.agents |
| 267 | + ): |
| 268 | + self.votes[vote] += 1 |
| 269 | + max_other_votes = max( |
| 270 | + self.votes[o_vote] for o_vote in self.votes if o_vote != vote |
| 271 | + ) |
| 272 | + if self.votes[vote] >= max_other_votes + self.k: |
| 273 | + return vote |
| 274 | + |
| 275 | + |
| 276 | +def calculate_average_sample_size(): |
| 277 | + """Function I used to calculate the number 450. in the above code.""" |
| 278 | + sizes = [] |
| 279 | + samples = [] |
| 280 | + |
| 281 | + with handler(OpenAIAPIProvider(OpenAI())): |
| 282 | + for _ in range(10): |
| 283 | + s = GameState.new(random.randint(3, 6)) |
| 284 | + for i in range(100): |
| 285 | + step = random.choice(s.valid_steps()) |
| 286 | + s = s.apply(step) or s |
| 287 | + resp = MicroAgent(s).predict_next_step() |
| 288 | + samples.append(resp) |
| 289 | + sizes.append(len(resp)) |
| 290 | + return sum(sizes) / len(sizes) |
| 291 | + |
| 292 | + |
| 293 | +def solve_hanoi(state: GameState): |
| 294 | + log = [] |
| 295 | + |
| 296 | + for i in itertools.count(): |
| 297 | + print(f"step {i} - {state}") |
| 298 | + step = FirstToAheadMoveSelector(state).do_voting() |
| 299 | + # track the step at each point |
| 300 | + log.append((state, step)) |
| 301 | + |
| 302 | + state = state.apply(step) |
| 303 | + state.visualise() |
| 304 | + |
| 305 | + |
| 306 | +logging.basicConfig() |
| 307 | + |
| 308 | +with ( |
| 309 | + handler(ThreadPoolFuturesInterpretation(max_workers=3)), |
| 310 | + handler(LLMLoggingHandler()), |
| 311 | + handler(OpenAIAPIProvider(OpenAI())), |
| 312 | +): |
| 313 | + solve_hanoi(state=GameState.new(3)) |
0 commit comments