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AGFramework Banner

A DirectX 12 rendering framework for experimenting with modern real-time rendering techniques and graphics architecture on Windows.

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Screenshot 1

Screenshot 2

Screenshot 3

Goal

AGFramework is organized as a small rendering framework rather than a full game engine. Its current architecture aims to keep rendering responsibilities separated into practical modules while staying simple enough to evolve incrementally.

Architectural Style

The framework does not follow one strict high-level pattern such as MVC or ECS. Instead, it currently uses a combination of:

  • layered architecture
  • subsystem decomposition
  • facade-style entry points
  • composition over inheritance

About

An another DirectX 12 rendering framework for experimenting

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