-
-
Notifications
You must be signed in to change notification settings - Fork 223
Expand file tree
/
Copy pathShaderHelper.java
More file actions
248 lines (214 loc) · 9.62 KB
/
ShaderHelper.java
File metadata and controls
248 lines (214 loc) · 9.62 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
package codes.biscuit.skyblockaddons.shader;
import codes.biscuit.skyblockaddons.utils.SkyblockAddonsMessageFactory;
import lombok.Getter;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.opengl.*;
import java.nio.ByteBuffer;
/**
* This class provides methods to check what opengl capabilities are supported.
* <p>
* Please use the provided methods instead of calling opengl methods directly to avoid crashes!
*/
public class ShaderHelper {
private static final Logger LOGGER = LogManager.getLogger(new SkyblockAddonsMessageFactory(
ShaderHelper.class.getSimpleName()));
@Getter private static final boolean SHADERS_SUPPORTED;
@Getter private static final boolean VBOS_SUPPORTED;
@Getter private static final boolean VAOS_SUPPORTED;
private static final boolean USING_ARB_SHADERS;
private static final boolean USING_ARB_VBOS;
private static final boolean USING_ARB_VAOS;
public static final int GL_LINK_STATUS;
public static final int GL_ARRAY_BUFFER;
public static final int GL_DYNAMIC_DRAW;
public static final int GL_COMPILE_STATUS;
public static final int GL_VERTEX_SHADER;
public static final int GL_FRAGMENT_SHADER;
static {
StringBuilder infoBuilder = new StringBuilder();
ContextCapabilities capabilities = GLContext.getCapabilities();
// Check OpenGL 3.0
boolean openGL33Supported = capabilities.OpenGL30;
VAOS_SUPPORTED = openGL33Supported || capabilities.GL_ARB_vertex_array_object;
infoBuilder.append("VAOs are ").append(VAOS_SUPPORTED ? "" : "not ").append("available. ");
if (VAOS_SUPPORTED) {
if (capabilities.OpenGL30) {
infoBuilder.append("OpenGL 3.0 is supported. ");
USING_ARB_VAOS = false;
} else {
infoBuilder.append("GL_ARB_vertex_array_object is supported. ");
USING_ARB_VAOS = true;
}
} else {
infoBuilder.append("OpenGL 3.0 is not supported and GL_ARB_vertex_array_object is not supported. ");
USING_ARB_VAOS = false;
}
// Check OpenGL 2.0
boolean openGL21Supported = capabilities.OpenGL20;
SHADERS_SUPPORTED = openGL21Supported || capabilities.GL_ARB_vertex_shader && capabilities.GL_ARB_fragment_shader && capabilities.GL_ARB_shader_objects;
infoBuilder.append("Shaders are ").append(SHADERS_SUPPORTED ? "" : "not ").append("available. ");
if (SHADERS_SUPPORTED) {
if (capabilities.OpenGL20) {
infoBuilder.append("OpenGL 2.0 is supported. ");
USING_ARB_SHADERS = false;
GL_LINK_STATUS = GL20.GL_LINK_STATUS;
GL_COMPILE_STATUS = GL20.GL_COMPILE_STATUS;
GL_VERTEX_SHADER = GL20.GL_VERTEX_SHADER;
GL_FRAGMENT_SHADER = GL20.GL_FRAGMENT_SHADER;
} else {
infoBuilder.append("ARB_shader_objects, ARB_vertex_shader, and ARB_fragment_shader are supported. ");
USING_ARB_SHADERS = true;
GL_LINK_STATUS = ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB;
GL_COMPILE_STATUS = ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB;
GL_VERTEX_SHADER = ARBVertexShader.GL_VERTEX_SHADER_ARB;
GL_FRAGMENT_SHADER = ARBFragmentShader.GL_FRAGMENT_SHADER_ARB;
}
} else {
infoBuilder.append("OpenGL 2.0 is not supported and ARB_shader_objects, ARB_vertex_shader, and ARB_fragment_shader are not supported. ");
USING_ARB_SHADERS = false;
GL_LINK_STATUS = GL11.GL_FALSE;
GL_COMPILE_STATUS = GL11.GL_FALSE;
GL_VERTEX_SHADER = GL11.GL_FALSE;
GL_FRAGMENT_SHADER = GL11.GL_FALSE;
}
// Check OpenGL 1.5
USING_ARB_VBOS = !capabilities.OpenGL15 && capabilities.GL_ARB_vertex_buffer_object;
VBOS_SUPPORTED = capabilities.OpenGL15 || USING_ARB_VBOS;
infoBuilder.append("VBOs are ").append(VBOS_SUPPORTED ? "" : "not ").append("available. ");
if (VBOS_SUPPORTED) {
if (USING_ARB_VBOS) {
infoBuilder.append("ARB_vertex_buffer_object is supported. ");
GL_ARRAY_BUFFER = ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB;
GL_DYNAMIC_DRAW = ARBVertexBufferObject.GL_DYNAMIC_DRAW_ARB;
} else {
infoBuilder.append("OpenGL 1.5 is supported. ");
GL_ARRAY_BUFFER = GL15.GL_ARRAY_BUFFER;
GL_DYNAMIC_DRAW = GL15.GL_DYNAMIC_DRAW;
}
} else {
infoBuilder.append("OpenGL 1.5 is not supported and ARB_vertex_buffer_object is not supported. ");
GL_ARRAY_BUFFER = GL11.GL_FALSE;
GL_DYNAMIC_DRAW = GL11.GL_FALSE;
}
LOGGER.info(infoBuilder.toString());
}
public static void glLinkProgram(int program) {
if (USING_ARB_SHADERS) {
ARBShaderObjects.glLinkProgramARB(program);
} else {
GL20.glLinkProgram(program);
}
}
public static String glGetProgramInfoLog(int program, int maxLength) {
return USING_ARB_SHADERS ? ARBShaderObjects.glGetInfoLogARB(program, maxLength) : GL20.glGetProgramInfoLog(program, maxLength);
}
public static int glGetProgrami(int program, int pname) {
return USING_ARB_SHADERS ? ARBShaderObjects.glGetObjectParameteriARB(program, pname) : GL20.glGetProgrami(program, pname);
}
public static void glUseProgram(int program) {
if (USING_ARB_SHADERS) {
ARBShaderObjects.glUseProgramObjectARB(program);
} else {
GL20.glUseProgram(program);
}
}
public static void glBindBuffer(int target, int buffer) {
if (USING_ARB_VBOS) {
ARBVertexBufferObject.glBindBufferARB(target, buffer);
} else {
GL15.glBindBuffer(target, buffer);
}
}
public static void glBufferData(int target, ByteBuffer data, int usage) {
if (USING_ARB_VBOS) {
ARBVertexBufferObject.glBufferDataARB(target, data, usage);
} else {
GL15.glBufferData(target, data, usage);
}
}
public static int glGenBuffers() {
return USING_ARB_VBOS ? ARBVertexBufferObject.glGenBuffersARB() : GL15.glGenBuffers();
}
public static void glAttachShader(int program, int shaderIn) {
if (USING_ARB_SHADERS) {
ARBShaderObjects.glAttachObjectARB(program, shaderIn);
} else {
GL20.glAttachShader(program, shaderIn);
}
}
public static void glDeleteShader(int p_153180_0_) {
if (USING_ARB_SHADERS) {
ARBShaderObjects.glDeleteObjectARB(p_153180_0_);
} else {
GL20.glDeleteShader(p_153180_0_);
}
}
/**
* creates a shader with the given mode and returns the GL id. params: mode
*/
public static int glCreateShader(int type) {
return USING_ARB_SHADERS ? ARBShaderObjects.glCreateShaderObjectARB(type) : GL20.glCreateShader(type);
}
public static void glShaderSource(int shaderIn, ByteBuffer string) {
if (USING_ARB_SHADERS) {
ARBShaderObjects.glShaderSourceARB(shaderIn, string);
} else {
GL20.glShaderSource(shaderIn, string);
}
}
public static void glCompileShader(int shaderIn) {
if (USING_ARB_SHADERS) {
ARBShaderObjects.glCompileShaderARB(shaderIn);
} else {
GL20.glCompileShader(shaderIn);
}
}
public static int glGetShaderi(int shaderIn, int pname) {
return USING_ARB_SHADERS ? ARBShaderObjects.glGetObjectParameteriARB(shaderIn, pname) : GL20.glGetShaderi(shaderIn, pname);
}
public static String glGetShaderInfoLog(int shaderIn, int maxLength) {
return USING_ARB_SHADERS ? ARBShaderObjects.glGetInfoLogARB(shaderIn, maxLength) : GL20.glGetShaderInfoLog(shaderIn, maxLength);
}
public static void glUniform1f(int location, float v0) {
if (USING_ARB_SHADERS) {
ARBShaderObjects.glUniform1fARB(location, v0);
} else {
GL20.glUniform1f(location, v0);
}
}
public static void glUniform3f(int location, float v0, float v1, float v2) {
if (USING_ARB_SHADERS) {
ARBShaderObjects.glUniform3fARB(location, v0, v1, v2);
} else {
GL20.glUniform3f(location, v0, v1, v2);
}
}
public static void glEnableVertexAttribArray(int index) {
if (USING_ARB_SHADERS) {
ARBVertexShader.glEnableVertexAttribArrayARB(index);
} else {
GL20.glEnableVertexAttribArray(index);
}
}
public static int glGetUniformLocation(int programObj, CharSequence name) {
return USING_ARB_SHADERS ? ARBShaderObjects.glGetUniformLocationARB(programObj, name) : GL20.glGetUniformLocation(programObj, name);
}
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long buffer_buffer_offset) {
if (USING_ARB_SHADERS) {
ARBVertexShader.glVertexAttribPointerARB(index, size, type, normalized, stride, buffer_buffer_offset);
} else {
GL20.glVertexAttribPointer(index, size, type, normalized, stride, buffer_buffer_offset);
}
}
public static int glGenVertexArrays() {
return USING_ARB_VAOS ? ARBVertexArrayObject.glGenVertexArrays() : GL30.glGenVertexArrays();
}
public static void glBindVertexArray(int array) {
if (USING_ARB_VAOS) {
ARBVertexArrayObject.glBindVertexArray(array);
} else {
GL30.glBindVertexArray(array);
}
}
}