Description
Using an older Linux version.

Menu is, well, like this.

That is, until I go into the options and press Enter on `Window Settings` to select `Stretch`. Setting Full Screen to On outputs a black screen.

And there's the map screen.
Had to Page Down into a level...
No blocks spawn, only enemies. No music.
And this happens when paused.
Here's the console output:
Loaded "strikey_sisters" (0) successfully! [WAD Version 16 / GameMaker version 2.0.0.0]
VM: Initialized with 447 global vars, sparse self vars (hashmap), 1755 functions mapped
Gamepad: SDL gamecontrollerdb.txt not found at gamecontrollerdb.txt, using defaults
VM: Reset complete (447 global vars cleared)
VM: Reset complete (447 global vars cleared)
GL: 2 Shaders Found
GL: Compiling shd_game Vertex Shader
GL: Compiling shd_game Fragment Shader
GL: shd_game Linked!
GL: Compiling shd_tint_white Vertex Shader
GL: Compiling shd_tint_white Fragment Shader
GL: shd_tint_white Linked!
GL: Renderer initialized (6 texture pages)
Audio: miniaudio engine initialized
GL: Loaded TXTR page 0 (2048x4096)
GL: Loaded TXTR page 1 (256x1024)
GL: Loaded TXTR page 2 (1024x512)
GL: Loaded TXTR page 3 (1024x512)
GL: Loaded TXTR page 4 (2048x2048)
GL: Loaded TXTR page 5 (1024x2048)
VM: [gml_Object_obj_manager_game_Create_0] Unknown function "window_set_color"!
VM: [gml_Object_obj_manager_game_Create_0] Unknown function "window_set_cursor"!
VM: [gml_Script_scr_steam_cloud_get_file] Stubbed function "steam_initialised"!
Game: [ GAME ] Steam Cloud is not enabled.
Game: [ GAME ] Creating SETTINGS for the first time...
VM: [gml_Script_scr_data_settings_set_value] Unknown function "ds_map_delete"!
Game: [ GAME ] Saving SETTINGS data...
VM: [gml_Script_ini_close_protect] Unknown function "ansi_char"!
VM: [gml_Script_ini_close_protect] Unknown function "ds_map_write"!
VM: [gml_Script_scr_steam_cloud_write_file] Stubbed function "steam_initialised"!
Game: [ GAME ] Steam Cloud is not enabled.
Game: [ GAME ] Steam Cloud is not enabled.
Game: [ GAME ] Creating GAME 1 for the first time...
VM: [gml_Script_scr_data_game_add_to_registry] Unknown function "ds_map_add_map"!
VM: [gml_Script_scr_data_game_load] Unknown function "ds_map_add_map"!
Game: [ GAME ] Saving GAME 1 data...
Game: [ GAME ] Steam Cloud is not enabled.
VM: [gml_Object_obj_manager_game_Create_0] Unknown function "display_reset"!
VM: [gml_Object_obj_manager_game_Create_0] Stubbed function "window_set_fullscreen"!
VM: [gml_Script_scr_view_resize] Stubbed function "display_get_width"!
VM: [gml_Script_scr_view_resize] Stubbed function "display_get_height"!
Game: global.scale_max = 1
VM: [gml_Script_scr_view_resize] Stubbed function "window_get_fullscreen"!
VM: [gml_Script_scr_view_set_all] Unknown function "room_get_camera"!
VM: [gml_Script_scr_view_set_all] Unknown function "room_set_camera"!
VM: [gml_Script_scr_view_set_all] Unknown function "room_set_viewport"!
VM: [gml_Script_scr_view_set_all] Unknown function "room_set_view_enabled"!
VM: [gml_Script_scr_view_center_window] Stubbed function "window_get_fullscreen"!
VM: [gml_Script_scr_view_center_window] Stubbed function "display_get_width"!
VM: [gml_Script_scr_view_center_window] Stubbed function "display_get_height"!
VM: [gml_Script_scr_view_center_window] Unknown function "window_set_position"!
Game:
Game: *** RESIZE VIEW ***
Game: >>> global.scale_max = 1
Game: >>> global.scale_actual = 3
Game: >>> global.scale_stretched = 3
Game: >>> New resolution: 640 x 480
Game:
VM: [gml_Object_obj_manager_audio_Create_0] Unknown function "audio_get_listener_count"!
VM: [gml_Object_obj_manager_audio_Create_0] Unknown function "audio_set_listener_mask"!
VM: [gml_Object_obj_manager_audio_Create_0] Unknown function "audio_listener_orientation"!
VM: [gml_Object_obj_manager_audio_Create_0] Unknown function "audio_listener_position"!
VM: [gml_Object_obj_manager_audio_Create_0] Unknown function "audio_falloff_set_model"!
VM: [gml_Script_scr_audio_utils_volume_update] Unknown function "audio_group_set_gain"!
VM: [gml_Script_scr_lang_init] Unknown function "ds_map_add_map"!
Game: [ GAME ] Loading Default game into memory.
VM: [gml_Script_scr_data_game_default_load] Unknown function "file_copy"!
Game: [ GAME ] Steam Cloud is not enabled.
Game: [ GAME ] Creating GAME 0 for the first time...
Game: *** STEAM INFO ***
VM: [gml_Script_scr_steam_log_info] Unknown function "steam_get_app_id"!
Game: app_id = undefined
VM: [gml_Script_scr_steam_log_info] Stubbed function "steam_get_persona_name"!
Game: persona_name = 0
VM: [gml_Script_scr_steam_log_info] Unknown function "steam_get_user_account_id"!
Game: user_account_id = undefined
VM: [gml_Script_scr_steam_log_info] Unknown function "steam_get_user_steam_id"!
Game: user_steam_id = undefined
Runner: Room loaded: rm_init_game (room 0) with 3 instances
VM: [gml_Object_obj_manager_game_Alarm_0] Stubbed function "window_center"!
VM: [gml_Object_obj_manager_game_Alarm_0] Stubbed function "display_get_width"!
VM: [gml_Object_obj_manager_game_Alarm_0] Stubbed function "display_get_height"!
VM: [gml_Object_obj_manager_game_Alarm_0] Unknown function "window_set_position"!
VM: [gml_Object_obj_manager_game_Step_0] Unknown function "steam_is_screenshot_requested"!
VM: [gml_Object_obj_manager_audio_Step_0] Unknown function "audio_listener_position"!
Game: [ GAME ] System Event = gamepad discovered
Game: [ GAME ] Pad = 0
GL: Created surface 0 with size (1152x648)
Game: global.scale_max = 1
Game:
Game: *** RESIZE VIEW ***
Game: >>> global.scale_max = 1
Game: >>> global.scale_actual = 3
Game: >>> global.scale_stretched = 3
Game: >>> New resolution: 640 x 480
Game:
Room changed: rm_init_game (room 0) -> rm_ui_branding (room 123)
Game: global.scale_max = 1
Game:
Game: *** RESIZE VIEW ***
Game: >>> global.scale_max = 1
Game: >>> global.scale_actual = 3
Game: >>> global.scale_stretched = 3
Game: >>> New resolution: 640 x 480
Game:
VM: [gml_Object_obj_ui_branding_logo_Create_0] Stubbed function "window_set_fullscreen"!
Game: global.scale_max = 1
Game:
Game: *** RESIZE VIEW ***
Game: >>> global.scale_max = 1
Game: >>> global.scale_actual = 3
Game: >>> global.scale_stretched = 3
Game: >>> New resolution: 640 x 480
Game:
Runner: Room loaded: rm_ui_branding (room 123) with 4 instances
Room changed: rm_ui_branding (room 123) -> rm_ui_title (room 125)
VM: [gml_Object_obj_ui_title_controller_Create_0] Stubbed function "window_set_fullscreen"!
Game: global.scale_max = 1
Game:
Game: *** RESIZE VIEW ***
Game: >>> global.scale_max = 1
Game: >>> global.scale_actual = 3
Game: >>> global.scale_stretched = 3
Game: >>> New resolution: 640 x 480
Game:
Runner: Room loaded: rm_ui_title (room 125) with 4 instances
Room changed: rm_ui_title (room 125) -> rm_ui_options (room 126)
VM: [gml_Script_scr_ui_layer_cursor_update] Unknown function "script_exists"!
Runner: Room loaded: rm_ui_options (room 126) with 6 instances
VM: [gml_Script_scr_ui_options_settings_get_value_string] Stubbed function "window_get_fullscreen"!
VM: [gml_Script_scr_options_toggle_window_size] Stubbed function "window_get_fullscreen"!
Game: global.scale_max = 1
GL: Resized Surface 0 Size (768x432)
Game:
Game: *** RESIZE VIEW ***
Game: >>> global.scale_max = 1
Game: >>> global.scale_actual = 2
Game: >>> global.scale_stretched = 2
Game: >>> New resolution: 768 x 432
Game:
Game: [ GAME ] Saving SETTINGS data...
Game: [ GAME ] Steam Cloud is not enabled.
Room changed: rm_ui_options (room 126) -> rm_ui_title (room 125)
Game: global.scale_max = 1
Game:
Game: *** RESIZE VIEW ***
Game: >>> global.scale_max = 1
Game: >>> global.scale_actual = 2
Game: >>> global.scale_stretched = 2
Game: >>> New resolution: 768 x 432
Game:
Runner: Room loaded: rm_ui_title (room 125) with 4 instances
Room changed: rm_ui_title (room 125) -> rm_ui_worldmap (room 129)
Runner: Room loaded: rm_ui_worldmap (room 129) with 71 instances
Debug: Going to previous room -> rm_ui_cutscenes
Room changed: rm_ui_worldmap (room 129) -> rm_ui_cutscenes (room 128)
Runner: Room loaded: rm_ui_cutscenes (room 128) with 20 instances
Debug: Going to previous room -> rm_ui_extras
Room changed: rm_ui_cutscenes (room 128) -> rm_ui_extras (room 127)
Runner: Room loaded: rm_ui_extras (room 127) with 5 instances
Debug: Going to previous room -> rm_ui_options
Room changed: rm_ui_extras (room 127) -> rm_ui_options (room 126)
Runner: Room loaded: rm_ui_options (room 126) with 5 instances
Debug: Going to previous room -> rm_ui_title
Room changed: rm_ui_options (room 126) -> rm_ui_title (room 125)
Game: global.scale_max = 1
Game:
Game: *** RESIZE VIEW ***
Game: >>> global.scale_max = 1
Game: >>> global.scale_actual = 2
Game: >>> global.scale_stretched = 2
Game: >>> New resolution: 768 x 432
Game:
Runner: Room loaded: rm_ui_title (room 125) with 3 instances
Debug: Going to previous room -> rm_ui_splash
Room changed: rm_ui_title (room 125) -> rm_ui_splash (room 124)
Runner: Room loaded: rm_ui_splash (room 124) with 5 instances
VM: [gml_Object_obj_ui_cs_tm_Draw_0] Unknown function "font_get_size"!
Debug: Going to previous room -> rm_ui_branding
Room changed: rm_ui_splash (room 124) -> rm_ui_branding (room 123)
Game: global.scale_max = 1
Game:
Game: *** RESIZE VIEW ***
Game: >>> global.scale_max = 1
Game: >>> global.scale_actual = 2
Game: >>> global.scale_stretched = 2
Game: >>> New resolution: 768 x 432
Game:
Game: global.scale_max = 1
Game:
Game: *** RESIZE VIEW ***
Game: >>> global.scale_max = 1
Game: >>> global.scale_actual = 2
Game: >>> global.scale_stretched = 2
Game: >>> New resolution: 768 x 432
Game:
Runner: Room loaded: rm_ui_branding (room 123) with 3 instances
Debug: Going to previous room -> rm_stage_160
Room changed: rm_ui_branding (room 123) -> rm_stage_160 (room 122)
GL: Created surface 1 with size (384x216)
VM: [gml_Script_scr_stage_shadow_init] Unknown function "tilemap_get"!
VM: [gml_Script_scr_stage_shadow_init] Unknown function "tile_get_index"!
VM: [gml_Script_scr_stage_setup_bricks_and_blocks] Unknown function "tilemap_get"!
VM: [gml_Script_scr_stage_setup_bricks_and_blocks] Unknown function "tile_get_index"!
VM: [gml_Script_scr_o_phase] Unknown function "script_exists"!
Runner: Room loaded: rm_stage_160 (room 122) with 142 instances
VM: [gml_Script_scr_p_step_script] Unknown function "audio_listener_position"!
VM: [gml_Script_scr_audio_sfx_play_at] Unknown function "audio_play_sound_at"!
VM: [gml_Script_scr_p_vfx_play] Unknown function "audio_emitter_create"!
VM: [gml_Script_scr_p_vfx_play] Unknown function "audio_emitter_falloff"!
VM: [gml_Script_scr_p_vfx_play] Unknown function "audio_play_sound_on"!
GL: Created dynamic sprite 1179 (768x432) from surface 0 at (0,0)
GL: Created dynamic sprite 1180 (768x432) from surface 0 at (0,0)
VM: [gml_Script_scr_p_step_script] Unknown function "audio_emitter_position"!
VM: [gml_Script_scr_e_hit_with_ball] Unknown function "script_exists"!
VM: [gml_Script_scr_pr_destroy] Unknown function "script_exists"!
Game: YOU LOSE...
Room changed: rm_stage_160 (room 122) -> rm_stage_160 (room 122)
GL: Freed Surface 1
VM: [gml_Object_obj_player_CleanUp_0] Unknown function "audio_emitter_exists"!
GL: Created surface 1 with size (384x216)
Runner: Room loaded: rm_stage_160 (room 122) with 143 instances
GL: Created dynamic sprite 1181 (768x432) from surface 0 at (0,0)
GL: Created dynamic sprite 1182 (768x432) from surface 0 at (0,0)
Game URL
https://store.steampowered.com/app/643880/Strikey_Sisters/
WAD Version
WAD Version 16
Butterscotch Target
Desktop (Windows, macOS, Linux)
Description
Using an older Linux version.
Had to Page Down into a level...
No blocks spawn, only enemies. No music.
And this happens when paused.
Here's the console output:
Game URL
https://store.steampowered.com/app/643880/Strikey_Sisters/
WAD Version
WAD Version 16
Butterscotch Target
Desktop (Windows, macOS, Linux)