|
6255 | 6255 | "open-world": { |
6256 | 6256 | "metadataCCMod": { |
6257 | 6257 | "id": "open-world", |
6258 | | - "version": "0.4.3", |
| 6258 | + "version": "0.5.2", |
6259 | 6259 | "title": "Open World patches", |
6260 | 6260 | "description": "Open World map patches for randomizer", |
6261 | 6261 | "repository": "https://github.com/buanjautista/cc-open-world", |
|
6265 | 6265 | "authors": "buanjautista", |
6266 | 6266 | "plugin": "plugin.js", |
6267 | 6267 | "dependencies": { |
6268 | | - "ccloader": ">=2.24.0" |
| 6268 | + "ccloader": ">=2.24.0", |
| 6269 | + "crosscode": ">=1.4.0", |
| 6270 | + "cc-alybox": ">=1.0.0", |
| 6271 | + "item-api": "^0.4.0" |
6269 | 6272 | } |
6270 | 6273 | }, |
6271 | 6274 | "installation": [ |
6272 | 6275 | { |
6273 | 6276 | "type": "zip", |
6274 | | - "url": "https://github.com/buanjautista/cc-open-world/releases/download/0.4.3/cc-open-world-v0.4.3.ccmod", |
| 6277 | + "url": "https://github.com/buanjautista/cc-open-world/releases/download/0.5.2/CC-Open-World-v0.5.2.ccmod", |
6275 | 6278 | "source": "", |
6276 | 6279 | "hash": { |
6277 | | - "sha256": "087b67128f644802e91f91ac08690ffe8f214114ef6f062f9e75f79730fcb07b" |
| 6280 | + "sha256": "e9e2fd65b4da1c808d7e6e97d46873457822a3a4550feae8d6e7c7acd43bdb7f" |
6278 | 6281 | } |
6279 | 6282 | } |
6280 | 6283 | ], |
6281 | | - "stars": 3, |
6282 | | - "lastUpdateTimestamp": 1739529392000, |
| 6284 | + "stars": 4, |
| 6285 | + "lastUpdateTimestamp": 1773050057000, |
6283 | 6286 | "releasePages": [ |
| 6287 | + { |
| 6288 | + "body": "# v0.5.0-0.5.2\r\nNew:\r\n- Support for DLC (thanks @kumquat-ir for the work)\r\n- Golden Bug quests are now separated from the Vagabond quest, which requires now 4 Golden Bug items instead of trial completion (for any possible future randomization). \r\n- Fixed option to enable all maps as visited on new game. (In Options -> General)\r\n- New options to disable Open World tips, and enable unavailable quests info in the hub. (In Options -> General)\r\n- Add a few extra indicators for certain events like Vermillion Tower entrance, Sapphire Ridge entrance, and some others (i forgot which others)\r\n\r\nFixes:\r\n- Maroon Valley chest which respawned on room entry\r\n- Removed barrier event in Para Island since barrier has been removed\r\n- Vermillion Wasteland Hub is not inaccessible until a use is given to it (also to prevent crashes)\r\n- So'najiz Temple gauntlet barrier now opens after the fight instead of after opening the chests\r\n- Visited maps option now works, on creating a new save file\r\n- Fixed a lock inside Zir'vitar that happens by triggering the Sloth cutscene in Gaia's Garden\r\n- Meta Space patches not loading due to bad index\r\n- Fixed Master Sensei dialogue asking for Heat and Cold instead of the respective shades.\r\n- Removed rocks on Wheel Passage to ensure access to northern Sapphire Ridge (it was easily skippable and confusing)\r\n- Reworked Maroon Tree questline interactions so no member issues or weird stuff happens.\r\n- Removing cutscene in Temple Mine B3 Center and the two bottom sets of key pillars to ease the key confusion in runs.\r\n- Black Market changes: Mick doesn't require Wave, and the Black Market NPC interacts immediately when Pass is in inventory\r\n- Anti-Softlock trigger in Hoodwink (Zir'vitar) if wrong chest lock.\r\n- Add a check to make key panel not spawn in Power Plants (Zir'vitar) until fight is done\r\n\r\nExtra Patches:\r\n- Extra Barriers: Adds new ways to move around from Rhombus Square, also adding reverse barriers to make some shades more usable from the get go\r\n- Closed Gaia: Adds more options to divide Gaia's Garden areas with the new East/West Gaia Passes, and the Azure Drop / Purple Bolt Shades\r\n- DLC: Base DLC (mostly dungeon) compatbility prepared for future patches\r\n- Extra Quests: Vermillion Trial Buildings, Gastropolis, Fall's Trailblazing, Sephisloth, and one more quest in Vermillion (in progress still).\r\n\r\nCompatibility:\r\n- Re-added CC-Alybox as dependency\r\n- Added Item-Api as dependency for handling custom items (ex. new Gaia Passes)\r\n- Separated CCItemRandomizer compatibility into its own branch", |
| 6289 | + "version": "0.5.2", |
| 6290 | + "timestamp": 1773050057000, |
| 6291 | + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.2" |
| 6292 | + }, |
| 6293 | + { |
| 6294 | + "body": "0.5.0-pre3 ", |
| 6295 | + "version": "0.5.1", |
| 6296 | + "timestamp": 1769055824000, |
| 6297 | + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.1" |
| 6298 | + }, |
| 6299 | + { |
| 6300 | + "body": "- Hoodwink anti-softlock\r\n- Closed Gaia missing barriers in Grove\r\n- Fix Mick quest prompt in Basin Keep\r\n- Fix barrier missing in Autumn Fall to Ridge (Rhombus Hub Unlock)\r\n- Fix Jungle Entrance patch errors", |
| 6301 | + "version": "0.5.0-pre3", |
| 6302 | + "timestamp": 1769054286000, |
| 6303 | + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.0-pre3" |
| 6304 | + }, |
| 6305 | + { |
| 6306 | + "body": "New:\r\n- Golden Bug quests are now separated from the Vagabond quest, which requires now 4 Golden Bug items instead of trial completion.\r\n- Fixed option to enable all maps as visited on new game. (In Options -> General)\r\n- Compat for DLC Quests\r\n- New options to disable Open World tips, and enable unavailable quests info in the hub. (In Options -> General)\r\n\r\nFixes:\r\n- Maroon Valley chest which respawned on room entry\r\n- Removed barrier event in Para Island since barrier has been removed\r\n- Vermillion Wasteland Hub is not inaccessible until a use is given to it (also to prevent crashes)\r\n- So'najiz Temple gauntlet barrier now opens after the fight instead of after opening the chests\r\n- Visited maps option now works, on creating a new save file\r\n- Fixed a lock inside Zir'vitar that happens by triggering the Sloth cutscene in Gaia's Garden\r\n- Meta Space patches not loading due to bad index\r\n- Fixed Master Sensei dialogue asking for Heat and Cold instead of the respective shades.\r\n- Removed rocks on Wheel Passage to ensure access to northern Sapphire Ridge (it was easily skippable and confusing)\r\n- Reworked Maroon Tree questline interactions so no member issues or weird stuff happens.\r\n- Removing cutscene in Temple Mine B3 Center and the two bottom sets of key pillars to ease the key confusion in runs.\r\n- Changed how Mick and the Black Market NPC to just work when having the Pass or Wave\r\n\r\nExtra Patches:\r\n- Extra Barriers: Adds new ways to move around from Rhombus Square, also adding reverse barriers to make some shades more usable from the get go\r\n- Closed Gaia: Adds more options to divide Gaia's Garden areas with the new East/West Gaia Passes, and the Azure Drop / Purple Bolt Shades\r\n- DLC: Base DLC (mostly dungeon) compatbility prepared for future patches\r\n- Extra Quests: Vermillion Trial Buildings, Gastropolis, Fall's Trailblazing, Sephisloth, and one more quest in Vermillion.\r\n\r\nCompatibility:\r\n- Re-added CC-Alybox as dependency\r\n- Added Item-Api as dependency for handling custom items (ex. new Gaia Passes)\r\n- Separated CCItemRandomizer compatibility into its own branch", |
| 6307 | + "version": "0.5.0-pre2", |
| 6308 | + "timestamp": 1767606075000, |
| 6309 | + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.0-pre2" |
| 6310 | + }, |
| 6311 | + { |
| 6312 | + "body": "# v0.5.0\r\nNew:\r\n- Golden Bug quests are now separated from the Vagabond quest, which requires now 4 Golden Bug items instead of trial completion.\r\n- Fixed option to enable all maps as visited on new game. (In Options -> General)\r\n\r\nFixes:\r\n- Maroon Valley chest which respawned on room entry\r\n- Removed barrier event in Para Island since barrier has been removed\r\n- Vermillion Wasteland Hub is not inaccessible until a use is given to it (also to prevent crashes)\r\n- So'najiz Temple gauntlet barrier now opens after the fight instead of after opening the chests\r\n\r\nExtra Patches:\r\n- Extra Barriers: Adds new ways to move around from Rhombus Square, also adding reverse barriers to make some shades more usable from the get go\r\n- Closed Gaia: Adds more options to divide Gaia's Garden areas with the new East/West Gaia Passes, and the Azure Drop / Purple Bolt Shades\r\n- DLC: Base DLC (mostly dungeon) compatbility prepared for future patches\r\n\r\nCompatibility:\r\n- Re-added CC-Alybox as dependency\r\n- Separated CCItemRandomizer compatibility into its own branch", |
| 6313 | + "version": "0.5.0", |
| 6314 | + "timestamp": 1753533204000, |
| 6315 | + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.0" |
| 6316 | + }, |
6284 | 6317 | { |
6285 | 6318 | "body": "bumping for plugin.js hotfix", |
6286 | 6319 | "version": "0.4.3", |
|
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