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ExperienceManager.cs
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97 lines (80 loc) · 2.58 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExperienceManager : MonoBehaviour
{
private static ExperienceManager instance;
private CharacterSkills characterSkills;
[SerializeField]
private EquipmentSO equipment;
private void Awake()
{
if (!instance)
instance = this;
}
private void Start()
{
characterSkills = GlobalControl.instance.characterSkills;
}
public static void AddWeaponExperience(int value)
{
if (!instance) return;
if (value < 1) return;
Weapon weapon;
if (weapon = instance.equipment.currentEquipment[(int)EquipmentSlot.Weapon] as Weapon)
{
if (weapon is Sword)
instance.AddSwordExperience(value);
else if (weapon is Staff)
instance.AddStaffExperience(value);
}
if (weapon = instance.equipment.currentEquipment[(int)EquipmentSlot.Shield] as Weapon)
{
if (weapon is Shield)
instance.AddShieldExperience(value);
else if (weapon is Dagger)
instance.AddDaggerExperience(value);
}
}
private void AddSwordExperience(int value)
{
characterSkills.swordSkill.AddExperience(value);
}
private void AddStaffExperience(int value)
{
characterSkills.staffSkill.AddExperience(value);
}
private void AddShieldExperience(int value)
{
characterSkills.shieldSkill.AddExperience(value);
}
private void AddDaggerExperience(int value)
{
characterSkills.daggerSkill.AddExperience(value);
}
public static void AddHealthExperience(int value)
{
if (instance && value > 0)
instance.characterSkills.vitality.AddExperience(value);
}
public static void AddManaExperience(int value)
{
if (instance && value > 0)
instance.characterSkills.mind.AddExperience(value);
}
public static void AddStaminaExperience(int value)
{
if (instance && value > 0)
instance.characterSkills.endurance.AddExperience(value);
}
public static void AddPhysicalResistExperience(int value)
{
if (instance && value > 0)
instance.characterSkills.toughness.AddExperience(value);
}
public static void AddMagicResistExperience(int value)
{
if (instance && value > 0)
instance.characterSkills.wisdom.AddExperience(value);
}
}