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Tinkers Archery 翻译提交 (#3541)
* Remove old incomplete translations * Add original English text * Add Chinese translation of lang * Add Chinese translation of book * Accept suggestions in the comments * Convert "火矢" to "火矢 I" * Accept suggestions in the comments * Accept suggestions in the comments
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{
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"tool": "tinkersarchery:tinkers_arrow",
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"text": [
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{
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"text": "The arrow is the ammunition of bows."
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},
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{
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"text": "\n"
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}
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],
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"properties": [
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"40% + 1.25 Damage"
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]
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}
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{
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"title": "Arrow Fletchings",
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"item": {
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"id": "tinkersarchery:arrow_fletching",
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"nbt": {
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"Material": "tinkersarchery:feather"
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}
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},
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"text": [
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{
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"text": "\n"
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},
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{
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"text": "This is an arrow fletching. It has no effect on the stats of the arrow. But it is arguably the most important part of the arrow."
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},
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{
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"text": "Instead, the fletching affects the trajectory the arrow takes. Thanks to this little guy, you can have arrows that fall normally, twirl in the air, or fly upwards before flying downwards.",
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"paragraph": true
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}
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]
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}
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{
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"title": "Arrows",
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"text": [
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{
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"text": "This section is all about arrows"
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},
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{
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"text": "Arrows are the ammo of the bow. However, they are also usable as a melee weapon. That is not to say that I have made no innovation on these things.",
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"paragraph": true
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},
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{
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"text": "Developer note: there are currently no modifiers for arrows right now because of a bug in Tinkers' Construct. That bug will be fixed in the next update of Tinkers Construct.",
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"paragraph": true
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}
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]
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}
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{
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"title": "Stats",
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"text": [
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{ "text": "Like Bows, Arrows have different stats to their Melee and Harvest counterparts. However, arrows also retain those stats." },
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{ "text": "The first is Weight - I did some testing and found out that lighter arrows fly farther.", "paragraph": true },
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{ "text": "Next is Stability - More stable projectiles travel more favorable trajectories.", "paragraph": true },
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{ "text": "Finally, there's Accuracy - It's the same as accuracy for bows.", "paragraph": true }
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]
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}
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{
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"title": "Awesome Archery",
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"text": [
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{
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"text": "Give me a moment. Ahem"
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},
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{
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"text": "SSSEEEEEEELLLEEEEEEEENNNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!",
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"paragraph": true
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},
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{
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"text": "Hello, I am Tony! I am a forgotten member of the crew, simply because Selena continues to forget to put my book in the advertising section of Materials and You. Anyways, a little about me: I am obscure, tends to forget to do things in the far future, and I know a lot about bows and arrows.",
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"paragraph": true
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}
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]
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}
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// Sections
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introduction=Introduction
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tools=Bows
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tools.info=Bow Information
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bow_materials=Bow Materials
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bow_materials.subtext=These are materials for bows
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bowstring_materials=Bowstring Materials
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bowstring_materials.subtext=These are materials for bowstrings
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modifier_bow=Bow Modifiers
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modifier_bow.subtext=These are the modifiers exclusive to bow. Bows also have all durability modifiers.
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modifier_bow.group_upgrade=Upgrades
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modifier_bow.group_ability=Abilities
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arrows=Arrows
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arrows.introduction=Introduction to Arrows
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arrows.fletching=Arrow Fletchings
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arrows.stats=Arrow Stats
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arrow_materials=Arrow Materials
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arrow_materials.subtext=These are materials for arrows
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arrow_fletching_materials=Arrow Fletching Materials
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arrow_fletching_materials.subtext=These are materials for arrow fletchings
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modifier_arrow=Arrow Modifiers
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modifier_arrow.subtext=These are the modifiers exclusive to arrows. Arrows also have all melee and durability modifiers.
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modifier_arrow.group_upgrade=Upgrades
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modifier_arrow.group_flares=Flares
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modifier_arrow.group_ability=Abilities
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{
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"title": "Abilities",
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"text": [
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{ "text": "These abilities are exclusive to the arrow." }
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]
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}
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{
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"modifier_id": "tinkersarchery:explosive",
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"text": [
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{
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"text": "Arrows explode when they hit the ground."
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}
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],
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"more_text_space": true,
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"effects": [
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"No maximum level",
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"Requires 1 Ability Slot"
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]
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}
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{
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"modifier_id": "tinkersarchery:piercing",
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"text": [
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{
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"text": "Arrows pierce enemies level times."
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}
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],
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"more_text_space": true,
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"effects": [
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"No maximum level",
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"Requires 1 Ability Slot"
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]
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}
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{
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"title": "Flares",
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"text": [
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{ "text": "Flares add a little more visuals to the arrow, but does not affect how it works in any way." }
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]
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}

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