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H-He-1-2Don-Trueno
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Create: Aquatic Ambitions 翻译提交 (#5365)
* Create zh_cn.json * Add files via upload * Delete projects/1.21/assets/slice-and-dice/sliceanddice/lang/en_us.json * Delete projects/1.21/assets/slice-and-dice/sliceanddice/lang/zh_cn.json * Create zh_cn.json * Add files via upload * Update projects/1.20/assets/create-aquatic-ambitions/create_aquatic_ambitions/lang/zh_cn.json Co-authored-by: Don-Trueno <Don_Trueno@foxmail.com> * Update projects/1.20/assets/create-aquatic-ambitions/create_aquatic_ambitions/lang/zh_cn.json Co-authored-by: Don-Trueno <Don_Trueno@foxmail.com> * Update zh_cn.json --------- Co-authored-by: Don-Trueno <Don_Trueno@foxmail.com>
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{
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"itemGroup.create_aquatic_ambitions":"Create: Aquatic Ambitions",
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"block.create_aquatic_ambitions.prismarine_alloy_block": "Prismarine Alloy Block",
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"block.create_aquatic_ambitions.mechanical_conduit": "Conduit Cage",
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"item.create_aquatic_ambitions.prismarine_alloy": "Prismarine Alloy",
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"item.create_aquatic_ambitions.prismarine_alloy_rod": "Prismarine Alloy Rod",
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"item.create_aquatic_ambitions.nautilus_shard": "Nautilus Shard",
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"item.create_aquatic_ambitions.suspicious_rock": "Suspicious Rock",
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"item.create_aquatic_ambitions.spiky_shell": "Spiky Shell",
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"item.create_aquatic_ambitions.calcium_rich_powder": "Calcium Rich Powder",
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"create_aquatic_ambitions.recipe.aquatic_ambitions.fan_channeling": "Conduit Channeling",
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"create_aquatic_ambitions.tooltip.conduitcage.header" : "Conduit Cage Information",
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"tooltip.create_aquatic_ambitions.effect.cleansing" : "Cleansing",
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"create.item_attributes.can_be_channeled" : "can be Channeled",
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"create_aquatic_ambitions.mechanical_conduit.entity_filter.title": "Entity Filter",
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"mechanical_conduit.selection_mode.everyone": "Everyone",
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"mechanical_conduit.selection_mode.players": "Players",
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"mechanical_conduit.selection_mode.friendly_mobs": "Friendly Mobs",
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"mechanical_conduit.selection_mode.players_friendly_mobs": "Players and Friendly Mobs",
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"mechanical_conduit.selection_mode.monsters": "Monsters",
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"create_aquatic_ambitions.ponder.conduit_processing.header": "Processing Items with a Conduit Setup",
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"create_aquatic_ambitions.ponder.conduit_processing.text_1": "Awakened Conduits can be used for fan processing",
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"create_aquatic_ambitions.ponder.conduit_processing.text_2": "Air Passing through an Conduit's waters will create a Channeling Setup",
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"create_aquatic_ambitions.ponder.conduit_processing.text_3": "Extra layers of water will dillute the Conduit's Power, thus creating a Washing Setup instead",
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"create_aquatic_ambitions.ponder.conduit_processing.text_4": "Items caught in the Channeling stream will be processed",
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"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.header": "Awakening Conduit Cages",
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"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_1": "Conduit Cages can be used as more compact version of the conduit's prismarine ring",
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"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_2": "Fluids can be pumped into the conduit cage through its bottom face",
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"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_3": "Pumping a fluid into a conduit cage will awaken it",
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"create_aquatic_ambitions.ponder.mechanical_conduit_processing.header": "Processing Items with the Conduit Cage",
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"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_1": "Conduits Cages can also be used for fan processing",
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"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_2": "Air passing through an Conduit Cage will create a Channeling Setup",
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"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_3": "Items caught in the Channeling stream will be processed",
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"create_aquatic_ambitions.ponder.mechanical_conduit_effects.header": "Providing effects via Conduit Cages",
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"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_1": "Awakened Conduit Cages can affect entities nearby",
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"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_2": "Conduit Cage awakened with water will provide the Conduit Power effect",
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"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_3": "Different fluids will provide different effects",
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"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_4": "The mode slot allows you to select which entities will be affected"
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}
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{
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"itemGroup.create_aquatic_ambitions":"机械动力:海洋雄心",
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"block.create_aquatic_ambitions.prismarine_alloy_block": "海晶合金块",
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"block.create_aquatic_ambitions.mechanical_conduit": "潮涌核心笼",
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"item.create_aquatic_ambitions.prismarine_alloy": "海晶合金",
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"item.create_aquatic_ambitions.prismarine_alloy_rod": "海晶合金棒",
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"item.create_aquatic_ambitions.nautilus_shard": "鹦鹉螺壳碎片",
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"item.create_aquatic_ambitions.suspicious_rock": "可疑的石子",
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"item.create_aquatic_ambitions.spiky_shell": "尖刺贝壳",
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"item.create_aquatic_ambitions.calcium_rich_powder": "富钙粉",
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"create_aquatic_ambitions.recipe.aquatic_ambitions.fan_channeling": "引潮",
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"create_aquatic_ambitions.tooltip.conduitcage.header" : "潮涌核心笼信息",
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"tooltip.create_aquatic_ambitions.effect.cleansing" : "净化",
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"create.item_attributes.can_be_channeled" : "可引潮",
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"create_aquatic_ambitions.mechanical_conduit.entity_filter.title": "实体过滤器",
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"mechanical_conduit.selection_mode.everyone": "所有实体",
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"mechanical_conduit.selection_mode.players": "玩家",
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"mechanical_conduit.selection_mode.friendly_mobs": "友好生物",
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"mechanical_conduit.selection_mode.players_friendly_mobs": "玩家和友好生物",
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"mechanical_conduit.selection_mode.monsters": "敌对生物",
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"create_aquatic_ambitions.ponder.conduit_processing.header": "使用潮涌核心装置处理物品",
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"create_aquatic_ambitions.ponder.conduit_processing.text_1": "激活的潮涌核心可用于风扇处理",
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"create_aquatic_ambitions.ponder.conduit_processing.text_2": "空气穿过潮涌核心的水域会形成潮涌导流",
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"create_aquatic_ambitions.ponder.conduit_processing.text_3": "额外的水层会稀释潮涌核心的能量,从而形成清洗气流",
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"create_aquatic_ambitions.ponder.conduit_processing.text_4": "潮涌导流中的物品将会被处理",
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"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.header": "激活潮涌核心笼",
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"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_1": "潮涌核心笼可作为潮涌框架的更紧凑的替代品",
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"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_2": "流体可通过潮涌核心笼的底部泵入",
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"create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_3": "向潮涌核心笼泵入流体会将其激活",
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"create_aquatic_ambitions.ponder.mechanical_conduit_processing.header": "用潮涌核心笼处理物品",
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"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_1": "潮涌核心笼也可用于风扇处理",
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"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_2": "空气穿过潮涌核心笼会形成潮涌导流",
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"create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_3": "潮涌导流中的物品将会被处理",
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"create_aquatic_ambitions.ponder.mechanical_conduit_effects.header": "通过潮涌核心笼提供效果",
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"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_1": "激活的潮涌核心笼可影响附近的实体",
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"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_2": "用水激活的潮涌核心笼会提供潮涌能量效果",
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"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_3": "不同的流体会提供不同效果",
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"create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_4": "实体过滤器允许你选择哪些实体将受到效果影响"
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}

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