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All Bark,All Bite模组翻译提交 (#3733)
* 提交All Bark, All Bite模组的翻译与英语原语言文件。 * 将en_us.json移动到lang文件夹下 * 修正翻译 * 修正错误 * 更正翻译 * 更改冒号
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{
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"container.all_bark_all_bite.whistle": "Whistle",
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"container.all_bark_all_bite.whistle.unbind": "Unbind",
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"entity.all_bark_all_bite.dog": "Dog",
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"entity.all_bark_all_bite.houndmaster": "Houndmaster",
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"entity.all_bark_all_bite.scavenger": "Scavenger",
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"instrument.all_bark_all_bite.attack_whistle": "Attack",
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"instrument.all_bark_all_bite.attack_whistle.description": "Pets will attack the targeted entity.",
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"instrument.all_bark_all_bite.come_whistle": "Come",
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"instrument.all_bark_all_bite.come_whistle.description": "Pets will come to your position.",
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"instrument.all_bark_all_bite.follow_whistle": "Follow",
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"instrument.all_bark_all_bite.follow_whistle.description": "Pets will follow you loosely.",
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"instrument.all_bark_all_bite.free_whistle": "Free",
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"instrument.all_bark_all_bite.free_whistle.description": "Pets will wander freely.",
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"instrument.all_bark_all_bite.go_whistle": "Go",
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"instrument.all_bark_all_bite.go_whistle.description": "Pets will go to the targeted position.",
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"instrument.all_bark_all_bite.heel_whistle": "Heel",
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"instrument.all_bark_all_bite.heel_whistle.description": "Pets will follow you closely.",
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"instrument.all_bark_all_bite.sit_whistle": "Sit",
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"instrument.all_bark_all_bite.sit_whistle.description": "Pets will sit down.",
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"item.all_bark_all_bite.adjustable_instrument.secondary_use": "Sneak & Use to Adjust",
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"item.all_bark_all_bite.dog_spawn_egg": "Dog Spawn Egg",
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"item.all_bark_all_bite.houndmaster_spawn_egg": "Houndmaster Spawn Egg",
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"item.all_bark_all_bite.scavenger_spawn_egg": "Scavenger Spawn Egg",
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"item.all_bark_all_bite.whistle": "Whistle",
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"item.all_bark_all_bite.whistle.bound_to": "Bound to: %s"
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}
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{
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"container.all_bark_all_bite.whistle": "哨子",
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"container.all_bark_all_bite.whistle.unbind": "解除绑定",
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"entity.all_bark_all_bite.dog": "",
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"entity.all_bark_all_bite.houndmaster": "驯犬者",
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"entity.all_bark_all_bite.scavenger": "清道夫",
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"instrument.all_bark_all_bite.attack_whistle": "攻击",
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"instrument.all_bark_all_bite.attack_whistle.description": "宠物将会攻击目标。",
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"instrument.all_bark_all_bite.come_whistle": "过来",
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"instrument.all_bark_all_bite.come_whistle.description": "宠物将会来到你的位置。",
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"instrument.all_bark_all_bite.follow_whistle": "跟随",
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"instrument.all_bark_all_bite.follow_whistle.description": "宠物将会慢慢地跟着你。",
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"instrument.all_bark_all_bite.free_whistle": "自由行动",
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"instrument.all_bark_all_bite.free_whistle.description": "宠物将会来回徘徊。",
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"instrument.all_bark_all_bite.go_whistle": "前进",
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"instrument.all_bark_all_bite.go_whistle.description": "宠物将会前往目标位置。",
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"instrument.all_bark_all_bite.heel_whistle": "紧跟",
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"instrument.all_bark_all_bite.heel_whistle.description": "宠物将会紧紧地跟着你。",
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"instrument.all_bark_all_bite.sit_whistle": "坐下",
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"instrument.all_bark_all_bite.sit_whistle.description": "宠物将会坐下。",
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"item.all_bark_all_bite.adjustable_instrument.secondary_use": "潜行时按下“使用”键来调整。",
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"item.all_bark_all_bite.dog_spawn_egg": "狗刷怪蛋",
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"item.all_bark_all_bite.houndmaster_spawn_egg": "驯犬者刷怪蛋",
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"item.all_bark_all_bite.scavenger_spawn_egg": "清道夫刷怪蛋",
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"item.all_bark_all_bite.whistle": "哨子",
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"item.all_bark_all_bite.whistle.bound_t": "绑定到:%s"
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}

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