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Zettai Psi汉化提交 (#2728)
* Add files via upload * Delete projects/1.12.2/assets/zettai_psi directory * ee * Delete projects/1.12.2/assets/zettai_psi directory * Add files via upload * Update zh_cn.lang * Update zh_cn.lang * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * 构筑 * revert part * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update projects/1.12.2/assets/zettai-psi/zettai_psi/lang/zh_cn.lang Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> * Update zh_cn.lang --------- Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com>
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# -- Additions
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stat.psi_cast=Casted Spells(Psi)
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# -- POTION EFFECTS
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potion.zettai_psi:magic_shielding=Magic Shielding
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potion.zettai_psi:magic_shielding.desc=Will block some attempts to teleport, and will decrease damage taken from Magic
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potion.zettai_psi:heating=Heating
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potion.zettai_psi:heating.desc=Will heat up slowly over time, if effect be not removed
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potion.zettai_psi:freezing=Freezing
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potion.zettai_psi:freezing.desc=Will freeze slowly over time, if effect be not removed
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potion.zettai_psi:slowfall=Slowfalling
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potion.zettai_psi:slowfall.desc=You'll slowly fall down
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# -- SELECTORS
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psi.spellpiece.selectorWandMode=Selector: Casting Mode
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psi.spellpiece.selectorWandMode.desc=Returns current Casting Mode
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psi.spellpiece.selectorVectorUp=Selector: Vector Up
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psi.spellpiece.selectorVectorUp.desc=Constructs Vector with Y = 1.0
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psi.spellpiece.selectorVectorDown=Selector: Vector Down
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psi.spellpiece.selectorVectorDown.desc=Constructs Vector with Y = -1.0
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psi.spellpiece.selectorNearbyMagic=Selector: Nearby Magic
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psi.spellpiece.selectorNearbyMagic.desc=Searches for Magic entities in given Radius
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psi.spellpiece.selectorNearbyUndeads=Selector: Nearby Undeads
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psi.spellpiece.selectorNearbyUndeads.desc=Searches for Undeads in given Radius
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# -- OPERATORS
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psi.spellpiece.operatorLimit=Operator: Limit
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psi.spellpiece.operatorLimit.desc=If given number is greater then limit - returns limit, else it returns number
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psi.spellpiece.operatorRangeLimit=Operator: Ranged Limit
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psi.spellpiece.operatorRangeLimit.desc=If given number is greater/lesser then +/-lim - returns +/-lim, else it returns number
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psi.spellpiece.operatorRangeRandom=Operator: Ranged Random
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psi.spellpiece.operatorRangeRandom.desc=Returns random number in given range inclusive
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psi.spellpiece.operatorVectorLimit=Operator: Vector Limit
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psi.spellpiece.operatorVectorLimit.desc=If Vector values are greater then limit, or value is lesser then -limit, then it sets this value to the limit/-limit
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psi.spellpiece.operatorBoolean=Operator: Boolean
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psi.spellpiece.operatorBoolean.desc=Converts given number into Boolean number
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psi.spellpiece.operatorInvertBoolean=Operator: Invert Boolean
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psi.spellpiece.operatorInvertBoolean.desc=If number is less then 0 - it returns 1, if it's bigger then 0, then it returns 1
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psi.spellpiece.operatorFindPotion=Operator: Find Effect
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psi.spellpiece.operatorFindPotion.desc=Scans entity to find is given/any Effect applied, and if yes - returns 1, else returns 0
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# -- TRICKS
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psi.spellpiece.trickApplyPotion=Trick: Apply Effect
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psi.spellpiece.trickApplyPotion.desc=Applies effect to given entity, but cost is doubled, and effect power is unstable, and can't be greater then 2
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psi.spellpiece.trickPlaySound=Trick: Conjure Sound
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psi.spellpiece.trickPlaySound.desc=Plays sound by asking it from World Core at the given position, but it's hard to translate the answer
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psi.spellpiece.trickEqual=Trick: Equality
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psi.spellpiece.trickEqual.desc=Checks is Value equals Boolean value, and if yes - stops cast!
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psi.spellpiece.trickNotEqual=Trick: Reverse Equality
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psi.spellpiece.trickNotEqual.desc=Checks is Value equals Boolean value, and if not - stops cast!
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psi.spellpiece.trickRangedEqual=Trick: Ranged Equality
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psi.spellpiece.trickRangedEqual.desc=Checks is Number equals Boolean value withing Range of values, and if yes - stops cast! (if Number not defined - it equals Min)
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psi.spellpiece.trickRangedNotEqual=Trick: Ranged Reverse Equality
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psi.spellpiece.trickRangedNotEqual.desc=Checks is Number equals Boolean value withing Range of values, and if not - stops cast! (if Number not defined - it equals Min)
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psi.spellpiece.trickMark=Trick: Mark
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psi.spellpiece.trickMark.desc=Marks given entity for given time(in seconds)
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psi.spellpiece.trickMassMark=Trick: Mass Mark
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psi.spellpiece.trickMassMark.desc=Marks given entities for given time(in seconds)
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psi.spellpiece.trickDetection=Trick: Detection
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psi.spellpiece.trickDetection.desc=Dissolves Invisibility of given entity if possible
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psi.spellpiece.trickMassDetection=Trick: Mass Detection
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psi.spellpiece.trickMassDetection.desc=Dissolves Invisibility if Entities are using it
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psi.spellpiece.trickMagicAttack=Trick: Magic Attack
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psi.spellpiece.trickMagicAttack.desc=Attacks entity with pure concentration of Psi energy
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psi.spellpiece.trickJumpEntity=Trick: Undead Jump Control
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psi.spellpiece.trickJumpEntity.desc=Will try to control Undead to make him Jump
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psi.spellpiece.trickMoveEntity=Trick: Undead Motion Control
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psi.spellpiece.trickMoveEntity.desc=Will try to control Undead motions
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psi.spellpiece.trickChooseEntity=Trick: Undead Target
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psi.spellpiece.trickChooseEntity.desc=Sets Undead target
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psi.spellpiece.trickCancelEntity=Trick: Cancel Undead Target
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psi.spellpiece.trickCancelEntity.desc=Cancels Undead Target, and if Target is given - cancels it only if Target == Undead Target
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psi.spellpiece.trickSwitchWandMode=Trick: Switch Mode
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psi.spellpiece.trickSwitchWandMode.desc=Switches Casting mode by adding +1 to it, up to max value, if Boolean is 1(by default is)
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psi.spellpiece.trickSatiety=Trick: Satiety
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psi.spellpiece.trickSatiety.desc=Satiates target body if possible, but with also adding debuff
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psi.spellpiece.trickShortTeleport=Trick: Short Teleport
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psi.spellpiece.trickShortTeleport.desc=Blinks target to following position
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psi.spellpiece.trickSummonZombie=Trick: Summon Zombie
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psi.spellpiece.trickSummonZombie.desc=Conjures Zombie out of Flesh in target slot
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psi.spellpiece.trickSummonSkeleton=Trick: Summon Skeleton
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psi.spellpiece.trickSummonSkeleton.desc=Conjures Skeleton out of Bone in target slot
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psi.spellpiece.trickHeal=Trick: Heal
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psi.spellpiece.trickHeal.desc=Heals target for set value of HP
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psi.spellpiece.trickStopLoopcast=Trick: Stop Loopcast
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psi.spellpiece.trickStopLoopcast.desc=Stops loopcast if value within range of 0 and 1, or, it's within range of value given(from -value to value)
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psi.spellpiece.trickTeleport=Trick: Teleport
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psi.spellpiece.trickTeleport.desc=Teleports entity to given position
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psi.spellpiece.trickMagicShielding=Trick: Magic Shielding
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psi.spellpiece.trickMagicShielding.desc=Applies magic shield on the body of target, that can defend from Magic Damage, and from Teleportation
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psi.spellpiece.trickNegateFall=Trick: Negate Fall
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psi.spellpiece.trickNegateFall.desc=Negates fall damage with Wind Disc under target, but only when applied
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psi.spellpiece.trickSlowfalling=Trick: Slowfalling
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psi.spellpiece.trickSlowfalling.desc=Slows down falling depending on Power given
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psi.spellpiece.trickConjureParticles=Trick: Conjure Particles
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psi.spellpiece.trickConjureParticles.desc=Conjures particles at the given position
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psi.spellpiece.trickPoison=Trick: Poison
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psi.spellpiece.trickPoison.desc=Poisons target while also attacking it
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psi.spellpiece.trickFreeze=Trick: Freeze
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psi.spellpiece.trickFreeze.desc=Freezes target and surrounding it entities
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psi.spellpiece.trickHeating=Trick: Heating
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psi.spellpiece.trickHeating.desc=Heat up target
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psi.spellpiece.trickLogComment=Trick: Log Comment
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psi.spellpiece.trickLogComment.desc=Sends information from the trick comment you've made to your, or your target brain
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psi.spellpiece.trickBreakArmor=Trick: Break Magical Armor
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psi.spellpiece.trickBreakArmor.desc=Causes magical armor to break, so Magic Shielding will be broken with Chance: 10% + (Power * 2)
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# COMPILER ERRORS
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zettai_psi.spellerror.negative_int=A Number Parameter that supposed to be not negative is negative
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# RUNTIME ERRORS
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zettai_psi.spellerror.potion_not_found=ERROR: Effect magical path is not exist
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zettai_psi.spellerror.sound_not_found=ERROR: Can't find this sound in Core
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zettai_psi.spellerror.color_limit=ERROR: Color can't be created!
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zettai_psi.spellerror.no_comment=ERROR: No Comment in the Trick!
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# SPELL PARAMETER NAMES
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zettai_psi.spellparam.potion=Path
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zettai_psi.spellparam.limit=Limit
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zettai_psi.spellparam.bool=Boolean
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zettai_psi.spellparam.pitch=Pitch
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zettai_psi.spellparam.volume=Volume
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zettai_psi.spellparam.sound=Id
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zettai_psi.spellparam.undead=Undead
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zettai_psi.spellparam.health=Health
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zettai_psi.spellparam.stop_loop=Stop Loop
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zettai_psi.spellparam.direction=Direction
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zettai_psi.spellparam.range=Range
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zettai_psi.spellparam.color=Color
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# PIECE GROUPS
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psi.piecegroup.alchemy_code=Alchemy Code
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psi.piecegroup.alchemy_code.desc=By manually controlling Magical Path of effect applied, we can affect entity with almost everything possible!<br><br>But, Magical Path can't be negative.. it can't handle different values, and after some point it's values end.<br><br>Effects produced by this method can't have power higher then 2, they just don't degrade else!
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psi.piecegroup.undead=Undead's Manipulation
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psi.piecegroup.undead.desc=By affecting Undead's with Psi, we can manipulate them.<br><br>Use Undead Motion Control to move one of them to where you want.<br><br>Also can use Rotten Flesh to conjure Zombie out of it, but it's still just Zombie, not your Minion.<br><br>Using the Selector: Nearby Undeads you can find all the undeads in Area fast enough.
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psi.piecegroup.elemental_arts_two=Elemental Arts 2
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psi.piecegroup.elemental_arts_two.desc=You can use Elemental energy created by Psi consolidation differently.<br><br>You can try this out with Trick: Magic Attack, which damages Entities with Magic, but, modifiers applied to that:<br> 1) Target health. <br>2)Is target Undead?<br>3)Do entity seen you?<br><br>Others elemental attacks also have different effects and small things, that you can discover only by experiments!
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psi.piecegroup.teleportation=Teleportation
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psi.piecegroup.teleportation.desc=True and hard Art - Teleportation... By creating magical shield using Psi, and converting space around target, we can get exact Teleportation to where we want to.. And with that we not limited by our own View like with Blinking
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# -- Additions
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stat.psi_cast=Psi 施法次数
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# -- POTION EFFECTS
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potion.zettai_psi:magic_shielding=魔力护盾
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potion.zettai_psi:magic_shielding.desc=阻止某些试图传送的行为,并减少受到的魔法伤害
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potion.zettai_psi:heating=加热
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potion.zettai_psi:heating.desc=如果药水效果不消除,会随着时间的推移慢慢加热
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potion.zettai_psi:freezing=冻结
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potion.zettai_psi:freezing.desc=如果药水效果不消除,会随着时间的推移慢慢冻结
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potion.zettai_psi:slowfall=缓降
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potion.zettai_psi:slowfall.desc=你会慢慢坠落
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# -- SELECTORS
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psi.spellpiece.selectorWandMode=选择符:术式模式
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psi.spellpiece.selectorWandMode.desc=返回当前的术式模式
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psi.spellpiece.selectorVectorUp=选择符:上方向矢量
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psi.spellpiece.selectorVectorUp.desc=构建 Y = 1.0 的矢量
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psi.spellpiece.selectorVectorDown=选择符:下方向矢量
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psi.spellpiece.selectorVectorDown.desc=构建 Y = -1.0 的矢量
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psi.spellpiece.selectorNearbyMagic=选择符:附近魔法
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psi.spellpiece.selectorNearbyMagic.desc=搜索给定半径内的魔法实体
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psi.spellpiece.selectorNearbyUndeads=选择符:附近亡灵
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psi.spellpiece.selectorNearbyUndeads.desc=搜索给定半径内的亡灵生物
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# -- OPERATORS
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psi.spellpiece.operatorLimit=运算符:上截断
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psi.spellpiece.operatorLimit.desc=如果传入的数字大于限制值,则返回限制值,否则返回该数
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psi.spellpiece.operatorRangeLimit=运算符:范围限制
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psi.spellpiece.operatorRangeLimit.desc=如果给定的数字大于正限制值或小于负限制值,则返回正/负限制值,否则返回该数
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psi.spellpiece.operatorRangeRandom=运算符:范围随机
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psi.spellpiece.operatorRangeRandom.desc=返回给定范围内的随机数
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psi.spellpiece.operatorVectorLimit=运算符:矢量限制
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psi.spellpiece.operatorVectorLimit.desc=如果矢量的模大于正限制值或小于负限制值,则将其模设置为正/负限制值
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psi.spellpiece.operatorBoolean=运算符:布尔值
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psi.spellpiece.operatorBoolean.desc=将给定的数字转换为布尔值(数字大于 0 时返回 1,否则返回 0)
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psi.spellpiece.operatorInvertBoolean=运算符:反布尔值
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psi.spellpiece.operatorInvertBoolean.desc=数字为 0 时返回 1,否则返回 0
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psi.spellpiece.operatorFindPotion=运算符:寻找效果
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psi.spellpiece.operatorFindPotion.desc=扫描实体,如果其有状态效果则返回 1,否则返回 0
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# -- TRICKS
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psi.spellpiece.trickApplyPotion=启动式:应用效果
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psi.spellpiece.trickApplyPotion.desc=对给定的实体施加效果,但成本加倍,效果的强度不稳定,且不能大于 2
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psi.spellpiece.trickPlaySound=启动式:召唤声音
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psi.spellpiece.trickPlaySound.desc=通过在给定的坐标向世界核心询问来播放声音,但很难翻译出答案
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psi.spellpiece.trickEqual=启动式:相等
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psi.spellpiece.trickEqual.desc=检查值是否等于布尔值,如果是则停止施法!
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psi.spellpiece.trickNotEqual=启动式:不等
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psi.spellpiece.trickNotEqual.desc=检查值是否等于布尔值,如果不是则停止施法!
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psi.spellpiece.trickRangedEqual=启动式:范围相等
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psi.spellpiece.trickRangedEqual.desc=检查数是否在布尔值的数值范围内,如果是则停止施法!(如果数没有被定义则等于最小值)
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psi.spellpiece.trickRangedNotEqual=启动式:逆向范围相等
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psi.spellpiece.trickRangedNotEqual.desc=检查数是否在布尔值的数值范围内,如果不是则停止施法!(如果数没有被定义则等于最小值)
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psi.spellpiece.trickMark=启动式:标记
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psi.spellpiece.trickMark.desc=在给定的时间内标记给定的实体(以秒为单位)
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psi.spellpiece.trickMassMark=启动式:群体标记
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psi.spellpiece.trickMassMark.desc=在给定的时间内标记给定的多个实体(以秒为单位)
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psi.spellpiece.trickDetection=启动式:探测
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psi.spellpiece.trickDetection.desc=如果可能的话,解除指定实体的隐身状态
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psi.spellpiece.trickMassDetection=启动式:群体探测
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psi.spellpiece.trickMassDetection.desc=如果可能的话,解除指定多个实体的隐身状态
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psi.spellpiece.trickMagicAttack=启动式:魔法攻击
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psi.spellpiece.trickMagicAttack.desc=用纯粹的 Psi 能量攻击实体
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psi.spellpiece.trickJumpEntity=启动式:亡灵跳跃控制
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psi.spellpiece.trickJumpEntity.desc=将尝试控制亡灵生物,使其跳起来
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psi.spellpiece.trickMoveEntity=启动式:亡灵运动控制
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psi.spellpiece.trickMoveEntity.desc=将尝试控制亡灵生物的运动
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psi.spellpiece.trickChooseEntity=启动式:目标亡灵
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psi.spellpiece.trickChooseEntity.desc=选定目标亡灵生物
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psi.spellpiece.trickCancelEntity=启动式:取消目标亡灵
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psi.spellpiece.trickCancelEntity.desc=如果给出了目标,取消亡灵生物,只有在目标等于亡灵生物的情况下才会取消它
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psi.spellpiece.trickSwitchWandMode=启动式:切换模式
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psi.spellpiece.trickSwitchWandMode.desc=如果布尔值为 1(默认为 1),则通过添加 +1 来切换施法模式,最多可达到最大值
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psi.spellpiece.trickSatiety=启动式:饱食
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psi.spellpiece.trickSatiety.desc=如果可能的话,给予目标一定饥饿值,但同时也会给予负面效果
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psi.spellpiece.trickShortTeleport=启动式:短程传送
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psi.spellpiece.trickShortTeleport.desc=闪现目标到如下坐标
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psi.spellpiece.trickSummonZombie=启动式:生成僵尸
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psi.spellpiece.trickSummonZombie.desc=从目标槽的腐肉中召唤出僵尸
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psi.spellpiece.trickSummonSkeleton=启动式:生成骷髅
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psi.spellpiece.trickSummonSkeleton.desc=从目标槽中的骨头中召唤出骷髅
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psi.spellpiece.trickHeal=启动式:治愈
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psi.spellpiece.trickHeal.desc=以给定的生命值治疗目标
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psi.spellpiece.trickStopLoopcast=启动式:停止循环
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psi.spellpiece.trickStopLoopcast.desc=如果数值在 0 和 1 的范围内,或者在给定值的范围内(负值与正值之间),则停止循环
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psi.spellpiece.trickTeleport=启动式:传送
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psi.spellpiece.trickTeleport.desc=将实体传送到指定坐标
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psi.spellpiece.trickMagicShielding=启动式:魔力护盾
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psi.spellpiece.trickMagicShielding.desc=在目标身上施加魔力护盾,可以抵御魔法伤害,也可以抵御瞬移
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psi.spellpiece.trickNegateFall=启动式:取消坠落
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psi.spellpiece.trickNegateFall.desc=以旋风盘取消目标的坠落伤害,但只在应用时生效
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psi.spellpiece.trickSlowfalling=启动式:缓降
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psi.spellpiece.trickSlowfalling.desc=根据给定的强度,减缓下降的速度
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psi.spellpiece.trickConjureParticles=启动式:构筑粒子
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psi.spellpiece.trickConjureParticles.desc=在给定的坐标构筑粒子
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psi.spellpiece.trickPoison=启动式:毒药
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psi.spellpiece.trickPoison.desc=在攻击目标的同时施毒
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psi.spellpiece.trickFreeze=启动式:冻结
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psi.spellpiece.trickFreeze.desc=冻结目标和其周围的实体
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psi.spellpiece.trickHeating=启动式:加热
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psi.spellpiece.trickHeating.desc=加热目标
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psi.spellpiece.trickLogComment=启动式:记录评论
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psi.spellpiece.trickLogComment.desc=将你所做术式评论的信息发送给你的或你目标的大脑
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psi.spellpiece.trickBreakArmor=启动式:打破魔法盔甲
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psi.spellpiece.trickBreakArmor.desc=使魔法盔甲破裂,因此魔法护盾有几率将被打破,几率:10%+(强度 * 2)
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# COMPILER ERRORS
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zettai_psi.spellerror.negative_int=一个不应该是负数的数字参数为负数
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# RUNTIME ERRORS
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zettai_psi.spellerror.potion_not_found=错误:效果的魔力路径不存在
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zettai_psi.spellerror.sound_not_found=错误:在核心中找不到这个声音
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zettai_psi.spellerror.color_limit=错误:颜色无法创建!
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zettai_psi.spellerror.no_comment=错误:术式中没有评论!
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# SPELL PARAMETER NAMES
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zettai_psi.spellparam.potion=路径
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zettai_psi.spellparam.limit=限制
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zettai_psi.spellparam.bool=布尔值
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zettai_psi.spellparam.pitch=音高
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zettai_psi.spellparam.volume=音量
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zettai_psi.spellparam.sound=Id
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zettai_psi.spellparam.undead=亡灵生物
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zettai_psi.spellparam.health=生命值
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zettai_psi.spellparam.stop_loop=停止循环
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zettai_psi.spellparam.direction=方向
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zettai_psi.spellparam.range=范围
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zettai_psi.spellparam.color=颜色
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# PIECE GROUPS
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psi.piecegroup.alchemy_code=炼金编码
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psi.piecegroup.alchemy_code.desc=手动控制效果的魔力路径,就几乎能用任何事物影响实体!<br><br>但是,魔力路径不能是负的,它不能处理多个值,而且这种值的个数有限。<br><br>用这种方法产生的效果的强度不能高于 2,它们只是不减损而已!
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psi.piecegroup.undead=亡灵的操纵术
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psi.piecegroup.undead.desc=用Psi影响亡灵生物就可以操纵它们。<br><br>使用亡灵运动控制将它们中的一个移动到你想要的地方。<br><br>也可以使用腐肉将僵尸变出来,但它仍然只是僵尸,不是你的奴仆。<br><br>使用选择符:附近亡灵就可以快速找到区域内的所有亡灵。
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psi.piecegroup.elemental_arts_two=元素艺术 2
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psi.piecegroup.elemental_arts_two.desc=你可以以不同的方式使用 Psi 整合产生的元素能量<br><br>可以用启动式:魔法攻击来试试,它会用魔法伤害实体。但是其效果会受若干事物影响:<br>1)目标生命值。<br>2)目标是否是亡灵?<br>3)实体是否看到你?<br><br>其他元素攻击的效果有所不同,并且有只能通过实验发现的细微差别!
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psi.piecegroup.teleportation=传送
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psi.piecegroup.teleportation.desc=纯正又困难的魔法艺术——传送……使用 Psi 创造魔力护盾,并转换目标周围的空间,我们可以准确地传送到我们想去的地方。由此就不会像闪现那样被自己的视野所限制了。

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