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Square residuals and performance issues #28

@CMacM

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@CMacM

Currently we are seeing square residuals compared to base GalSim images when rednering with no transforms applied. Additionally, perfromance seems to be suffering a lot compared to GalSim even when no transforms are applied.

The issue is likely related to how convolution is being done in the C++ layer and possibly how downsampling is being handled in Fourier space post-convolution also.

I am investigating potential fixes in a new branch debug-render, I will push an in-progress investigation of this branch soon.

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