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Merge docs into README.md
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.vscode/launch.json

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"stopAtEntry": false,
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"console": "internalConsole",
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"logging": {
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"moduleLoad": false,
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"consoleUsageMessage": false
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"moduleLoad": false
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},
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"symbolOptions": {
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"moduleFilter": {
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"stopAtEntry": false,
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"console": "internalConsole",
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"logging": {
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"moduleLoad": false,
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"consoleUsageMessage": false
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"moduleLoad": false
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}
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}
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],

CONTRIBUTING.md

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## What to work on?
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See if there are any [good first issues](https://github.com/CSharpGodotTools/Template/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22good%20first%20issue%22), these issues will always be beginner friendly. You can also have a look at the [discussions](https://github.com/CSharpGodotTools/Template/discussions).
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Not a developer but want to suggest a new feature? Tell me all about it in a new issue [here](https://github.com/CSharpGodotTools/Template/issues) or tell me over Discord, my username is `valky5`.
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If you want to create a new template or expand an existing one, please talk to me first, my Discord username is `valky5`.
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## Low file size
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This project should be as lightweight as possible so it will not include any game assets. For example an FPS scene with 4K textures is too large and as such should be developed in a separate repository. Such repositories if any exist will be mentioned in the projects [README.md](https://github.com/CSharpGodotTools/Template/blob/main/README.md).
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```
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Setup git hooks with `git config core.hooksPath .githooks` (and `chmod +x .githooks/*` if you are on Linux or Mac)
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## GDUnit Tests
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> [!IMPORTANT]
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> The `.runsettings` must not be committed to the repo otherwise CI will use the path from that file and fail.

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