This repository was archived by the owner on Aug 28, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCardboard.csproj
More file actions
94 lines (91 loc) · 3.63 KB
/
Cardboard.csproj
File metadata and controls
94 lines (91 loc) · 3.63 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Content\**" />
<EmbeddedResource Remove="Content\**" />
<None Remove="Content\**" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(BepInExAssemblyPath)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameAssemblyPath)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Core">
<HintPath>$(BepInExAssemblyPath)\BepInEx.Core.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Preloader.Core">
<HintPath>$(BepInExAssemblyPath)\BepInEx.Preloader.Core.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Unity.Common">
<HintPath>$(BepInExAssemblyPath)\BepInEx.Unity.Common.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Unity.IL2CPP">
<HintPath>$(BepInExAssemblyPath)\BepInEx.Unity.IL2CPP.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Common">
<HintPath>$(BepInExAssemblyPath)\Il2CppInterop.Common.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Generator">
<HintPath>$(BepInExAssemblyPath)\Il2CppInterop.Generator.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.HarmonySupport">
<HintPath>$(BepInExAssemblyPath)\Il2CppInterop.HarmonySupport.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(BepInExAssemblyPath)\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(GameAssemblyPath)\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Meta.XR.BuildingBlocks">
<HintPath>$(GameAssemblyPath)\Meta.XR.BuildingBlocks.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>$(GameAssemblyPath)\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking">
<HintPath>$(GameAssemblyPath)\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(GameAssemblyPath)\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.CoreUtils">
<HintPath>$(GameAssemblyPath)\Unity.XR.CoreUtils.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.Interaction.Toolkit">
<HintPath>$(GameAssemblyPath)\Unity.XR.Interaction.Toolkit.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.Management">
<HintPath>$(GameAssemblyPath)\Unity.XR.Management.dll</HintPath>
</Reference>
<Reference Include="Unity.XR.Oculus">
<HintPath>$(GameAssemblyPath)\Unity.XR.Oculus.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameAssemblyPath)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameAssemblyPath)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>