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Other XInput Controller should work, XBox or DS4 Preferaably and other similar XInput Controller with comparable button layout. Custom Key Mapping is not yet supported.
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Other XInput Controller should work, XBox or DS4 preferably and other similar XInput Controller with comparable button layout. Custom Key Mapping is not yet supported.
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Controls:
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UIScenes
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DPAD Up/Down/Left/Right - for selecting texboxes and textfield, Scroll Up or Down
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Button A - Ok, Show Context
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Button B - Cancel
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Button X - Increase Difficulty in NewGame Plus/Flip Backside Deck Editor
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Button Y - Decrease Difficulty in NewGame Plus/Zoom or Text Mode in Deck Editor
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Left/Right Shoulder Button - Scroll Up or Scroll Down on some UIScenes
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RewardScene
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DPAD Left/Right - Selector
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Button A - Confirm/Flip Reward
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Button B - Show Rewards/Done
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Button Y - Show/Hide Zoom Card
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TextInput
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DPAD Up/Down/Left/Right - Key Selector
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Left Shoulder Button - Shift Keys
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Right Shoulder Button - Backspace
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Button Start - Jump to Ok
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Button A - Confirm
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Button B - Cancel
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World/Gamescene
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DPAD Up/Down/Left/Right - Character Movement
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Left Analog - Character Movement
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Button A - Menu/Confirm
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Button B - Statistics/Edit
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Button X - Deck Select/Deck Edit
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Button Y - Inventory/Rename
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Match/Battle
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Left Trigger - Play/Draw/OK (Bottom Left Button)
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Right Trigger - Keep/Mulligan/Cancel/End Turn/Alpha Strike (Bottom Right Button)
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(To select cards on the battlefield, close Zone tabs first (Button B), then use DPAD)
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DPAD Up/Down/Left/Right - Selector
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Left Shoulder - Player Panel Selector
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Right Shoulder - Zone Selector/Show
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Left Analog Down - Select Player (current selected panel)
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Button A - Confirm
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Button B - Cancel/Hide
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Button Y - Show Zoom
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Button Back - Show Menu Tabs
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- UIScenes
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- DPAD Up/Down/Left/Right - for selecting texboxes and textfield, Scroll Up or Down
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- Button A - Ok, Show Context
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- Button B - Cancel
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- Button X - Increase Difficulty in NewGame Plus/Flip Backside Deck Editor
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- Button Y - Decrease Difficulty in NewGame Plus/Zoom or Text Mode in Deck Editor
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- Left/Right Shoulder Button - Scroll Up or Scroll Down on some UIScenes
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- RewardScene
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- DPAD Left/Right - Selector
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- Button A - Confirm/Flip Reward
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- Button B - Show Rewards/Done
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- Button Y - Show/Hide Zoom Card
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- TextInput
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- DPAD Up/Down/Left/Right - Key Selector
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- Left Shoulder Button - Shift Keys
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- Right Shoulder Button - Backspace
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- Button Start - Jump to Ok
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- Button A - Confirm
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- Button B - Cancel
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- World/Gamescene
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- DPAD Up/Down/Left/Right - Character Movement
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- Left Analog - Character Movement
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- Button A - Menu/Confirm
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- Button B - Statistics/Edit
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- Button X - Deck Select/Deck Edit
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- Button Y - Inventory/Rename
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- Match/Battle
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- Left Trigger - Play/Draw/OK (Bottom Left Button)
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- Right Trigger - Keep/Mulligan/Cancel/End Turn/Alpha Strike (Bottom Right Button)
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- DPAD Up/Down/Left/Right - Selector (To select cards on the battlefield, close Zone tabs first (Button B))
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- Left Shoulder - Player Panel Selector
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- Right Shoulder - Zone Selector/Show
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- Left Analog Down - Select Player (current selected panel)
Copy file name to clipboardExpand all lines: docs/Card-scripting-API/AbilityFactory.md
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## Fight
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## FlipACoin
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## FlipCoin
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## Fog
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This AF is based on the original *Fog* spell: "Prevent all combat damage that would be dealt this turn." While this could be done with an Effect, the specialized nature of the AI gives it its own AF.
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