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WebGL-MaterialViewer.sln
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38 lines (38 loc) · 1.65 KB
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{E24C65DC-7377-472B-9ABA-BC803B73C61A}") = "WebGL-MaterialViewer", ".", "{B0EFF458-6828-438D-A251-EDD06CAD3C50}"
ProjectSection(WebsiteProperties) = preProject
TargetFrameworkMoniker = ".NETFramework,Version%3Dv4.0"
Debug.AspNetCompiler.VirtualPath = "/localhost_49359"
Debug.AspNetCompiler.PhysicalPath = "..\WebGL-MaterialViewer\"
Debug.AspNetCompiler.TargetPath = "PrecompiledWeb\localhost_49359\"
Debug.AspNetCompiler.Updateable = "true"
Debug.AspNetCompiler.ForceOverwrite = "true"
Debug.AspNetCompiler.FixedNames = "false"
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.VirtualPath = "/localhost_49359"
Release.AspNetCompiler.PhysicalPath = "..\WebGL-MaterialViewer\"
Release.AspNetCompiler.TargetPath = "PrecompiledWeb\localhost_49359\"
Release.AspNetCompiler.Updateable = "true"
Release.AspNetCompiler.ForceOverwrite = "true"
Release.AspNetCompiler.FixedNames = "false"
Release.AspNetCompiler.Debug = "False"
VWDPort = "49359"
SlnRelativePath = "..\WebGL-MaterialViewer\"
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B0EFF458-6828-438D-A251-EDD06CAD3C50}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B0EFF458-6828-438D-A251-EDD06CAD3C50}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal