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Copy file name to clipboardExpand all lines: pages/development/google-summer-of-code/2026.md
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@@ -41,7 +41,7 @@ You may use AI tools as much as you like (brainstorming, code generation, refact
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### Multiplayer, IoT, and Home Assistant support via two MQTT bricks
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90, 175 or 350 hours
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90, 175 or 350 hours
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### Pocket Paint Flutter
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350 Hours
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350 Hours
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### AI Mentor for PocketCode Students
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350 Hours
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350 Hours
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### Awesome Demo Game Project on Marine Biology
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350 Hours
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350 Hours
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> **Required Skills**: Python, C#, Procedural Animation, Skeletal Systems, Blender Scripting, 3D Geometry, Git Version Control, GitHub, Understanding and integration of ML models, Unity, Blender
> **Expected Outcome**: A reusable skeleton-driven procedural animation framework for marine animals
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> **Difficulty level**: Advanced
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> **Project size**: Large
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Animations will be driven by behavior states and environmental conditions, allowing seamless integration with AI behavior engines and ecosystem simulations. The system will be lightweight, reusable, and suitable for real-time educational applications.
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<hr>
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### Gemini-Powered Ecosystem Narration and Analysis Interface
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> **Required Skills**: Python, C#, LLM Integration, Prompt Engineering, Explainable AI, Simulation Analysis, Git Version Control, Understanding and integration of ML models, Unity
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The LLM will act strictly as an interface and explanation layer, translating simulation states into human-readable insights and structured ecosystem modifications, while core logic remains deterministic and transparent.
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<hr>
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### AI-Driven Dynamic Procedural Map Generation System
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> **Required Skills**: C#, Procedural Generation, AI Simulation Systems, Spatial Data Structures, Noise Functions, Environmental Modeling, Behavior Modeling, Git Version Control, Auth, DBMS, Understanding and integration of ML models, Unity, Blender
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Additionally, this project will expand infrastructure support using Firebase, cloud-ready services, enabling user authentication, progress storage, module sharing, and future backend integration. Optional integration of lightweight ML models can be explored for behavior prediction, adaptive learning, or intelligent content recommendation.
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<hr>
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### AR Based Human Interaction Enabled Application for Marine Life
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> **Required Skills**: Python, YOLO, MediaPipe, Pose Detection Algorithms, Machine Learning, C#, Unity, Vuforia SDK, AR Foundation, Firebase, Cloud, Git Version Control, GitHub, REST API, Auth, DBMS, Understanding and integration of ML models, CI/CD, Blender
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The expected goal is to achieve a complete gesture-driven AR marine learning experience that improves immersion, accessibility, and interaction realism.
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### Extension of Sandbox Toolkit for simplifying the Development of Marine based AR Modules
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> **Required Skills**: Java, C#, Unity, Unity Editor tooling, Vuforia SDK, ScriptableObjects, AR Foundation, Firebase, Cloud, Git Version Control, GitHub, REST API, Auth, DBMS, Understanding and integration of ML models, CI/CD, Blender
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The toolkit will be built as a modular Unity package so it can be reused beyond this project and integrated into other Catrobat AR education initiatives.
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<hr>
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### Web-Based Sandbox Toolkit for Marine AR Modules
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> **Expected Outcome**: An AR rocket construction and flight simulator where users build rockets in their real environment and launch them with physics-accurate behavior
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The playground acts as a reusable AR education framework where new experiments can be plugged in easily. It bridges abstract physics concepts with real-world spatial interaction.
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### Sentiment Analysis of Cephalopods
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> **Required Skills**: Java, Python, Machine Learning, Deep Learning, Multi-Modal Modelling, Knowledge Distillation, Model Optimization Techniques, Computer Vision, Git Version Control, GitHub, REST API, Authentication
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The project will help researchers, aquaculture facilities, and education/science communities by providing reproducible tools for cephalopod behavioral analysis. The system will be designed with extensibility in mind, supporting future datasets, species, and deployment environments (edge devices compatibility as well).
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