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Spline.h
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57 lines (44 loc) · 1.95 KB
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/******************************************************************************\
CAMotics is an Open-Source simulation and CAM software.
Copyright (C) 2011-2019 Joseph Coffland <joseph@cauldrondevelopment.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
\******************************************************************************/
#pragma once
#include "Entity.h"
#include <vector>
namespace DXF {
class Spline : public Entity {
unsigned degree;
/* Spline flag (bit coded):
* 1 = Closed spline
* 2 = Periodic spline
* 4 = Rational spline
* 8 = Planar
* 16 = Linear (planar bit is also set)
*/
unsigned flags;
std::vector<cb::Vector3D> ctrlPts;
std::vector<double> weights;
std::vector<double> knots;
public:
Spline(unsigned degree, unsigned flags) : degree(degree), flags(flags) {}
unsigned getDegree() const {return degree;}
unsigned getFlags() const {return flags;}
const std::vector<cb::Vector3D> &getControlPoints() const {return ctrlPts;}
const std::vector<double> &getWeights() const {return weights;}
const std::vector<double> &getKnots() const {return knots;}
// From Entity
void addKnot(double k) {knots.push_back(k);}
void addVertex(const cb::Vector3D &v, double weight = 1.0) {ctrlPts.push_back(v); weights.push_back(weight);}
type_t getType() const {return DXF_SPLINE;}
};
}