Render Pipeline URP Shadow Caster Pass Per Object Shadow Caster Pass GBuffer Pass GBuffer0.rgb GBuffer0.a GBuffer1.rgb GBuffer1.a GBuffer2.rgb Depth [0.0, 0.1] Stencil Copy Depth and Pyramid Note Range: [0.0, 0.1] Screen Space Shadow Deferred Stencil Lighting URP Render Skybox Use URP Pass. CRP Transparent Use Forward Lighting. CRP Motion Vector Note Range: [0.0, 0.00015] CRP SSR UV Mapping Texture Draw SSR Copy Color and Pyramid Result Mip 2: CRP TAA CRP Post Process Bloom Bloom Texture: Tone Mapping URP Post Process Use URP post process.