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HoloGuiManager.java
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143 lines (130 loc) · 6.37 KB
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package com.cleanroommc.modularui.factory;
import com.cleanroommc.modularui.api.JeiSettings;
import com.cleanroommc.modularui.api.UIFactory;
import com.cleanroommc.modularui.holoui.HoloScreenEntity;
import com.cleanroommc.modularui.holoui.HoloUI;
import com.cleanroommc.modularui.holoui.ScreenEntityRender;
import com.cleanroommc.modularui.network.NetworkHandler;
import com.cleanroommc.modularui.network.packets.OpenGuiPacket;
import com.cleanroommc.modularui.screen.*;
import com.cleanroommc.modularui.value.sync.PanelSyncManager;
import com.cleanroommc.modularui.widget.WidgetTree;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.entity.player.PlayerContainerEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import io.netty.buffer.Unpooled;
import org.jetbrains.annotations.NotNull;
import java.util.List;
public class HoloGuiManager extends GuiManager {
private static GuiScreenWrapper lastMui;
public static <T extends GuiData> void open(@NotNull UIFactory<T> factory, @NotNull T guiData, EntityPlayerMP player) {
if (player instanceof FakePlayer) return;
// create panel, collect sync handlers and create container
guiData.setJeiSettings(JeiSettings.DUMMY);
PanelSyncManager syncManager = new PanelSyncManager();
ModularPanel panel = factory.createPanel(guiData, syncManager);
List<HoloScreenEntity> screens = player.world.getEntities(HoloScreenEntity.class, entity -> entity.isName(panel.getName()));
if (!screens.isEmpty()) {
for (HoloScreenEntity screen : screens) {
screen.setDead();
}
/*HoloUI.builder()
.inFrontOf(player, 5, true)
.reposition(player, screens);
NetworkHandler.sendToPlayer(new SyncHoloPacket(panel.getName()), player);
ModularUI.LOGGER.warn("reposition the holo, sync to client");
return;*/
}
WidgetTree.collectSyncValues(syncManager, panel);
ModularContainer container = new ModularContainer(player, syncManager, panel.getName());
HoloUI.builder()
.screenScale(0.5f)
.inFrontOf(player, 5, true)
.open(screen -> {
screen.setPanel(panel);
//HoloUI.registerSyncedHoloUI(panel, screen);
}, player.getEntityWorld());
// sync to client
// player.getNextWindowId();
// player.closeContainer();
// int windowId = player.currentWindowId;
PacketBuffer buffer = new PacketBuffer(Unpooled.buffer());
factory.writeGuiData(guiData, buffer);
NetworkHandler.sendToPlayer(new OpenGuiPacket<>(0, factory, buffer), player);
// open container // this mimics forge behaviour
// player.openContainer = container;
// player.openContainer.windowId = windowId;
// player.openContainer.addListener(player);
// finally invoke event
MinecraftForge.EVENT_BUS.post(new PlayerContainerEvent.Open(player, container));
}
@SideOnly(Side.CLIENT)
public static <T extends GuiData> void open(int windowId, @NotNull UIFactory<T> factory, @NotNull PacketBuffer data, @NotNull EntityPlayerSP player) {
T guiData = factory.readGuiData(player, data);
JeiSettingsImpl jeiSettings = new JeiSettingsImpl();
guiData.setJeiSettings(jeiSettings);
PanelSyncManager syncManager = new PanelSyncManager();
ModularPanel panel = factory.createPanel(guiData, syncManager);
WidgetTree.collectSyncValues(syncManager, panel);
ModularScreen screen = factory.createScreen(guiData, panel);
screen.getContext().setJeiSettings(jeiSettings);
GuiContainerWrapper guiScreenWrapper = new GuiContainerWrapper(new ModularContainer(player, syncManager, panel.getName()), screen);
guiScreenWrapper.inventorySlots.windowId = windowId;
HoloUI.builder()
// .screenScale(0.25f)
.inFrontOf(player, 5, true)
.screenScale(0.5f)
.open(screen1 -> {
screen1.setPanel(panel);
screen1.setWrapper(guiScreenWrapper);
}, player.getEntityWorld());
}
public static void reposition(String panel, EntityPlayer player) {
HoloUI.builder()
// .screenScale(0.25f)
.inFrontOf(player, 5, true)
.reposition(player, player.world.getEntities(HoloScreenEntity.class, entity -> entity.isName(panel)));
}
//todo make this a mixin instead of using event to cancel arm animation stuff
@SideOnly(Side.CLIENT)
@SubscribeEvent
public static void onClick(InputEvent.MouseInputEvent event) {
var player = Minecraft.getMinecraft().player;
if (player != null && player.getHeldItemMainhand().isEmpty() && player.getHeldItemOffhand().isEmpty()) {
ScreenEntityRender.clickScreen(player);
}
}
@SideOnly(Side.CLIENT)
@SubscribeEvent
public static void onGuiOpen(GuiOpenEvent event) {
if (lastMui != null && event.getGui() == null) {
if (lastMui.getScreen().getPanelManager().isOpen()) {
lastMui.getScreen().getPanelManager().closeAll();
}
lastMui.getScreen().getPanelManager().dispose();
lastMui = null;
} else if (event.getGui() instanceof GuiScreenWrapper screenWrapper) {
if (lastMui == null) {
lastMui = screenWrapper;
} else if (lastMui == event.getGui()) {
lastMui.getScreen().getPanelManager().reopen();
} else {
if (lastMui.getScreen().getPanelManager().isOpen()) {
lastMui.getScreen().getPanelManager().closeAll();
}
lastMui.getScreen().getPanelManager().dispose();
lastMui = screenWrapper;
}
}
}
}