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make some text bold
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src/volumetric_clouds/main.clj

Lines changed: 4 additions & 4 deletions
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@@ -1084,10 +1084,10 @@ void main()
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;; Uniform variables are parameters that remain constant throughout the shader execution, unlike vertex input data.
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;; Here we use the following uniform variables:
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;; * resolution: a 2D vector containing the window pixel width and height
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;; * light: a 3D unit vector pointing to the light source
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;; * rotation: a 3x3 rotation matrix to rotate the camera around the origin
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;; * focal_length: the ratio of camera focal length to pixel size of the virtual camera
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;; * **resolution: a 2D vector containing the window pixel width and height
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;; * **light:** a 3D unit vector pointing to the light source
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;; * **rotation:** a 3x3 rotation matrix to rotate the camera around the origin
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;; * **focal_length:** the ratio of camera focal length to pixel size of the virtual camera
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(defn setup-fog-uniforms
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[program width height]
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(let [rotation (mulm (rotation-matrix-3d-y (to-radians 40.0))

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