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minisweagent.py
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99 lines (88 loc) · 3.61 KB
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import logging
import os
import traceback
from collections.abc import Callable
from minisweagent import Model
from minisweagent.agents.default import AgentConfig, DefaultAgent
from minisweagent.models import get_model
from minisweagent.models.test_models import DeterministicModel
from minisweagent.run.utils.save import save_traj
from codeclash import REPO_DIR
from codeclash.agents.player import Player
from codeclash.agents.utils import GameContext
from codeclash.utils.environment import ContainerEnvironment, copy_to_container
os.environ["MSWEA_MODEL_RETRY_STOP_AFTER_ATTEMPT"] = "90"
os.environ["LITELLM_MODEL_REGISTRY_PATH"] = str(
(REPO_DIR / "configs" / "mini" / "litellm_custom_model_config.yaml").resolve()
)
class ClashAgent(DefaultAgent):
"""
Slightly modified version of `DefaultAgent` from mini-SWE-agent
(https://github.com/SWE-agent/mini-swe-agent)
"""
def __init__(
self,
model: Model,
env: ContainerEnvironment,
*,
logger: logging.Logger,
config_class: Callable = AgentConfig,
**kwargs,
):
super().__init__(model, env, config_class=config_class, **kwargs)
self.logger = logger
def add_message(self, role: str, content: str, **kwargs):
super().add_message(role, content, **kwargs)
self.logger.debug(f"[{role}] {content}", extra={"highlighter": None})
class MiniSWEAgent(Player):
"""Player with agentic code editing capabilities"""
def __init__(self, config: dict, environment: ContainerEnvironment, game_context: GameContext):
super().__init__(config, environment=environment, game_context=game_context)
def run(self):
# temporary workaround around https://github.com/SWE-agent/mini-swe-agent/issues/477
if "DeterministicModel" not in self.config["config"]["model"].get("model_class", ""):
model = get_model(config=self.config["config"]["model"])
else:
model = DeterministicModel(outputs=self.config["config"]["model"]["outputs"])
self.agent = ClashAgent(
model=model,
env=self.environment,
logger=self.logger,
**self.config["config"]["agent"],
)
exit_status = None
result = None
exc_message = None
try:
exit_status, result = self.agent.run(task="", **self.game_context.to_template_vars())
except Exception as e:
exit_status = str(e)
exc_message = traceback.format_exc()
result = exc_message
self.logger.critical(exc_message)
finally:
traj_path = (
self.game_context.log_local
/ "players"
/ self.name
/ f"{self.name}_r{self.game_context.round}.traj.json"
)
save_traj(
self.agent, # type: ignore
traj_path,
exit_status=exit_status,
result=result,
print_fct=self.logger.debug,
)
copy_to_container(
self.environment,
traj_path,
self.game_context.log_env / "edits" / traj_path.name,
)
self._metadata["agent_stats"][self.game_context.round] = {
"exit_status": exit_status,
"cost": self.agent.model.cost,
"api_calls": self.agent.model.n_calls,
}
if exit_status.lower().strip() not in ["", "submitted", "limitsexceeded"] and exc_message is not None:
raise RuntimeError(f"Agent {self.name} failed with exit status: {exit_status} and exception: {exc_message}")