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Added missing string resource for Uno project
1 parent afd114b commit 8bfb9af

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Lines changed: 143 additions & 32 deletions

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src/Codebreaker.Uno/CodebreakerUno/Strings/de/Resources.resw

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<data name="GamePage_WonMessage" xml:space="preserve">
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<value>Glückwunsch - Sie haben das Spiel gewonnen 🎉🏆</value>
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</data>
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<data name="GamePage_NameInputHeader" xml:space="preserve">
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<value>Bitte geben Sie Ihren Spielernamen an:</value>
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</data>
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</root>

src/Codebreaker.Uno/CodebreakerUno/Strings/en-US/Resources.resw

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<data name="GamePage_WonMessage" xml:space="preserve">
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<value>Congratulations - you won the game 🎉🏆</value>
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</data>
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<data name="GamePage_NameInputHeader" xml:space="preserve">
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<value>Please enter your gamername:</value>
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</data>
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</root>

src/Codebreaker.Uno/CodebreakerUno/Views/Pages/GamePage.xaml

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Original file line numberDiff line numberDiff line change
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<components:GameResultDisplay
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Grid.Row="0"
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ViewModel="{x:Bind ViewModel, Mode=OneTime}" />
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Grid.Row="0"
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ViewModel="{x:Bind ViewModel, Mode=OneTime}" />
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<!--Startgame section-->
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<Grid
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Grid.Row="0"
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ColumnSpacing="25"
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Visibility="{x:Bind ViewModel.GameStatus, Mode=OneWay, Converter={StaticResource GameStatusVisibility}, ConverterParameter=Start}">
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Grid.Row="0"
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ColumnSpacing="25"
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Visibility="{x:Bind ViewModel.GameStatus, Mode=OneWay, Converter={StaticResource GameStatusVisibility}, ConverterParameter=Start}">
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<Grid.ColumnDefinitions>
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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<!-- The extra grid and the empy (enabled) TextBlock are necessary for showing the tooltip over the (disabled) TextBox. -->
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<TextBlock />
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<TextBox
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IsEnabled="{x:Bind ViewModel.IsNameEnterable, Mode=OneWay}"
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Header="{cme:ResourceString Name=GamePage_NameInputHeader}"
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PlaceholderText="{cme:ResourceString Name=GamePage_NameInputPlaceholder}"
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VerticalAlignment="Center"
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Text="{x:Bind ViewModel.Name, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />
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IsEnabled="{x:Bind ViewModel.IsNameEnterable, Mode=OneWay}"
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Header="{cme:ResourceString Name=GamePage_NameInputHeader}"
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PlaceholderText="{cme:ResourceString Name=GamePage_NameInputPlaceholder}"
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VerticalAlignment="Center"
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Text="{x:Bind ViewModel.Name, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />
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<ToolTipService.ToolTip>
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<ToolTip
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Content="{cme:ResourceString Name=GamePage_NameAlreadyProvidedTooltip}"
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IsEnabled="{x:Bind ViewModel.IsNamePredefined, Mode=OneWay}"
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Placement="Bottom" />
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Content="{cme:ResourceString Name=GamePage_NameAlreadyProvidedTooltip}"
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IsEnabled="{x:Bind ViewModel.IsNamePredefined, Mode=OneWay}"
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Placement="Bottom" />
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</ToolTipService.ToolTip>
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</Grid>
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<Button
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Grid.Column="1"
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VerticalAlignment="Bottom"
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HorizontalAlignment="Stretch"
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Padding="35,8"
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Command="{x:Bind ViewModel.StartGameCommand, Mode=OneTime}">
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Grid.Column="1"
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VerticalAlignment="Bottom"
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HorizontalAlignment="Stretch"
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Padding="35,8"
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Command="{x:Bind ViewModel.StartGameCommand, Mode=OneTime}">
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<StackPanel Orientation="Vertical" Spacing="5">
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<SymbolIcon Symbol="Play" Visibility="{x:Bind ViewModel.StartGameCommand.IsRunning, Mode=OneWay, Converter={StaticResource BoolToVisibility}, ConverterParameter=True}" />
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<ProgressRing Visibility="{x:Bind ViewModel.StartGameCommand.IsRunning, Mode=OneWay}" Width="20" Height="20" />
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</Grid>
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<!--Gamebar section-->
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<StackPanel
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Orientation="Horizontal"
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Grid.Row="1"
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Visibility="{x:Bind ViewModel.GameStatus, Mode=OneWay, Converter={StaticResource GameStatusVisibility}, ConverterParameter=Cancelable}">
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Orientation="Horizontal"
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Grid.Row="1"
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Visibility="{x:Bind ViewModel.GameStatus, Mode=OneWay, Converter={StaticResource GameStatusVisibility}, ConverterParameter=Cancelable}">
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<components:PegSelectionComponent
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Grid.Row="3"
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Margin="65,0,0,0"
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ViewModel="{x:Bind ViewModel, Mode=OneWay}" />
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Grid.Row="3"
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Margin="65,0,0,0"
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ViewModel="{x:Bind ViewModel, Mode=OneWay}" />
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</StackPanel>
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<!--Move section-->
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<ListBox
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x:Name="listGameMoves"
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Grid.Row="2"
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Background="Transparent"
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SelectedIndex="-1"
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IsHitTestVisible="False"
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Visibility="{x:Bind ViewModel.GameStatus, Mode=OneWay, Converter={StaticResource GameStatusVisibility}, ConverterParameter=Running}"
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ItemsSource="{x:Bind ViewModel.GameMoves, Mode=OneWay}"
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ItemTemplate="{StaticResource PegsTemplate}" />
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x:Name="listGameMoves"
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Grid.Row="2"
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Background="Transparent"
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SelectedIndex="-1"
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IsHitTestVisible="False"
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Visibility="{x:Bind ViewModel.GameStatus, Mode=OneWay, Converter={StaticResource GameStatusVisibility}, ConverterParameter=Running}"
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ItemsSource="{x:Bind ViewModel.GameMoves, Mode=OneWay}"
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ItemTemplate="{StaticResource PegsTemplate}" />
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</Grid>
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</Page>

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