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Merge pull request #413 from CNinnovation/357-userservice
357 userservice
2 parents 1589274 + 6c1bd72 commit a79b5ef

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README.md

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### APIs
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|Banch|Game API|Bot|Live|
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|:--:|:--:|:--:|:--:|
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**main**|[![API](https://github.com/CNILearn/codebreaker/actions/workflows/codebreakerapi-AutoDeployTrigger-ee54dca3-868c-4c78-9b6c-72e2c6719e10.yml/badge.svg)](https://github.com/CNILearn/codebreaker/actions/workflows/codebreakerapi-AutoDeployTrigger-ee54dca3-868c-4c78-9b6c-72e2c6719e10.yml)|[![Bot](https://github.com/CNILearn/codebreaker/actions/workflows/codebreaker-bot.yml/badge.svg)](https://github.com/CNILearn/codebreaker/actions/workflows/codebreaker-bot.yml)|[![Live](https://github.com/CNILearn/codebreaker/actions/workflows/codebreaker-live.yml/badge.svg)](https://github.com/CNILearn/codebreaker/actions/workflows/codebreaker-live.yml)
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|Banch|Game API|Bot|Live|User|
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|:--:|:--:|:--:|:--:|:--:|
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**main**|[![API](https://github.com/CNILearn/codebreaker/actions/workflows/codebreakerapi-AutoDeployTrigger-ee54dca3-868c-4c78-9b6c-72e2c6719e10.yml/badge.svg)](https://github.com/CNILearn/codebreaker/actions/workflows/codebreakerapi-AutoDeployTrigger-ee54dca3-868c-4c78-9b6c-72e2c6719e10.yml)|[![Bot](https://github.com/CNILearn/codebreaker/actions/workflows/codebreaker-bot.yml/badge.svg)](https://github.com/CNILearn/codebreaker/actions/workflows/codebreaker-bot.yml)|[![Live](https://github.com/CNILearn/codebreaker/actions/workflows/codebreaker-live.yml/badge.svg)](https://github.com/CNILearn/codebreaker/actions/workflows/codebreaker-live.yml)|[![User](https://github.com/CNILearn/codebreaker/actions/workflows/codebreaker-user.yml/badge.svg)](https://github.com/CNILearn/codebreaker/actions/workflows/codebreaker-user.yml)
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### Blazor Clients
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src/shared/CodeBreaker.Shared/CodeBreaker.Shared.csproj

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Contains Codebreaker model types used by applications on the client and the server
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</PackageDescription>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="FluentValidation" Version="11.4.0" />
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<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="7.0.0" />
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<PackageReference Include="Microsoft.Extensions.Localization.Abstractions" Version="7.0.2" />
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</ItemGroup>
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<ItemGroup>
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<SupportedPlatform Include="browser" />
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using CodeBreaker.Shared.Exceptions;
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using Microsoft.Extensions.Configuration;
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namespace Microsoft.Extensions.Configuration;
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public static class ConfigExtensions
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{
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public static string GetRequired(this IConfiguration config, string configKey) =>
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config[configKey] ?? throw new ConfigurationNotFoundException(configKey);
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}
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namespace CodeBreaker.Shared.Models.Users.Api;
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public record class GamerNameValidityResponse(bool Valid);
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public record class GamerNameSuggestionsResponse(IAsyncEnumerable<string> Suggestions);
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namespace CodeBreaker.Shared.Models.Users;
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public class GamerNameParts
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{
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public string[] First { get; set; } = Array.Empty<string>();
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public string[] Second { get; set; } = Array.Empty<string>();
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}
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namespace CodeBreaker.Shared.Models.Users;
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public class User
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{
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public string Email { get; set; } = string.Empty;
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public string DisplayName { get; set; } = string.Empty;
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public string GivenName { get; set; } = string.Empty;
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public string Surname { get; set; } = string.Empty;
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public string GamerName { get; set; } = string.Empty;
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}
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Email" xml:space="preserve">
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<value>E-Mailadresse</value>
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</data>
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<data name="GamerName" xml:space="preserve">
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<value>Spielername</value>
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</data>
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<data name="GivenName" xml:space="preserve">
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<value>Vorname</value>
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</data>
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<data name="Surname" xml:space="preserve">
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<value>Nachname</value>
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</data>
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</root>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
7+
8+
The primary goals of this format is to allow a simple XML format
9+
that is mostly human readable. The generation and parsing of the
10+
various data types are done through the TypeConverter classes
11+
associated with the data types.
12+
13+
Example:
14+
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
31+
name/value pairs.
32+
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Each data row contains a name, and value. The row also contains a
34+
type or mimetype. Type corresponds to a .NET class that support
35+
text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
37+
mimetype set.
38+
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The mimetype is used for serialized objects, and tells the
40+
ResXResourceReader how to depersist the object. This is currently not
41+
extensible. For a given mimetype the value must be set accordingly:
42+
43+
Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
45+
read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Email" xml:space="preserve">
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<value>email address</value>
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</data>
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<data name="GamerName" xml:space="preserve">
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<value>gamer name</value>
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</data>
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<data name="GivenName" xml:space="preserve">
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<value>given name</value>
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</data>
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<data name="Surname" xml:space="preserve">
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<value>surname</value>
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</data>
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</root>
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using FluentValidation;
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namespace CodeBreaker.Shared.Validators.Users;
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public class GamerNameValidator : AbstractValidator<string>
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{
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public GamerNameValidator(string name = "GamerName")
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{
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RuleFor(_ => _)
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.NotEmpty()
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.MinimumLength(3)
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.MaximumLength(50)
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.WithName(name);
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}
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}
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using CodeBreaker.Shared.Models.Users;
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using FluentValidation;
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using Microsoft.Extensions.Localization;
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namespace CodeBreaker.Shared.Validators.Users;
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public class UserValidator : AbstractValidator<User>
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{
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public UserValidator(IStringLocalizer<UserValidator> localizer)
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{
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RuleFor(_ => _.Email)
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.EmailAddress()
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.MaximumLength(100)
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.WithName(localizer["Email"]);
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RuleFor(_ => _.GivenName)
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.MinimumLength(2)
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.MaximumLength(50)
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.WithName(localizer["GivenName"]);
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RuleFor(_ => _.Surname)
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.MinimumLength(2)
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.MaximumLength(50)
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.WithName(localizer["Surname"]);
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RuleFor(_ => _.GamerName)
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.SetValidator(new GamerNameValidator(localizer["GamerName"]));
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}
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}

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