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desc: This page explains how to use 3D rendering in your mod!
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lastUpdated: 2024-09-11T15:57:10.000Z
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lastUpdated: 2025-09-08T20:53:00.000Z
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title: 3D rendering
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---
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# 3D rendering
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coming soon, its in the engine, but not yet documented
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In Codename Engine, there is Away3D integration with a few tools to make the process easier for you.
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Here's a simple way to add a Cube primitive into your scene.
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Just take this method and apply it to a stage or something, and you'll get your cube. Though you'll need to do more work to get the cameras and their perspectives to line up correctly. a sugge
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```haxe
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import flx3d.Flx3DView;
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import away3d.entities.Mesh;
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import away3d.primitives.CubeGeometry;
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function create() {
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cube = new Mesh(new CubeGeometry()); // This is your Cube
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cube.z -= 200; // Move it back a bit so you can see it on the camera
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cube.rotationY = 23; // Add some rotation so you can see it's 3D
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cube.rotationX = 45;
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scene3D = new Flx3DView(0, 0, FlxG.width, FlxG.height); // This is what's creating the 3D world
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scene3D.screenCenter();
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scene3D.addChild(cube);
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add(scene3D); // The 3D View works just like any other sprite so it will have to be added like one
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}
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```
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## Temporary information (clean up later)
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From now on, assume that `scene3D` is set up like this
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```haxe
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scene3D = new Flx3DView(0, 0, FlxG.width, FlxG.height);
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```
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Here's just a few function I found that I think would be useful to know about
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```haxe
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scene3D.addModel(assetPath:String, callback:Asset3DEvent->Void, ?texturePath:String, smoothTexture:Bool = true);
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scene3D.addChild(childObject);
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```

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