To accelerate the process of asset loading, I should store textures and models in formats that are already in the exact binary representation I want for the renderer. Textures could be stored as .dds, which is capable of storing mips and texture arrays I believe as well.
To accelerate the process of asset loading, I should store textures and models in formats that are already in the exact binary representation I want for the renderer. Textures could be stored as .dds, which is capable of storing mips and texture arrays I believe as well.