https://learnopengl.com/Guest-Articles/2022/Area-Lights https://eheitzresearch.wordpress.com/415-2/ https://drive.google.com/file/d/0BzvWIdpUpRx_d09ndGVjNVJzZjA/view?resourcekey=0-21tmiqk55JIZU8UoeJatXQ - [x] Implementation for Linearly Transformed Cosines to evaluate irradiance from area lights - [x] Rectangular area lights implemented - [x] Render area lights in world - [x] FIXED: Rotating area lights breaks the lighting (probably because of the 4 points being out of order) - [x] FIXED: Area light is not rendered from both sides (no back-face culling) - [ ] LTC LUT textures should be calculated by my own code instead of using the precalculated ones - [ ] Rectangular area lights can be textured - [ ] Area lights properly interact with clear-coat layers
https://learnopengl.com/Guest-Articles/2022/Area-Lights
https://eheitzresearch.wordpress.com/415-2/
https://drive.google.com/file/d/0BzvWIdpUpRx_d09ndGVjNVJzZjA/view?resourcekey=0-21tmiqk55JIZU8UoeJatXQ