Commit 7036fdd
Do not blend opaque windows.
This change ensures the wallpaper is rendered into an opaque surface
which avoids a glClear() in SurfaceFlinger. This should save quite
a bit of work on every frame when panning the workspace in launcher.
Change-Id: Id43d3498a54c2d60ec4ee3377c92ef79bff55bc11 parent 892ac41 commit 7036fdd
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