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Increase timeout of spirit catching gametests
1 parent 2a5a3d8 commit ed19d03

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Lines changed: 2 additions & 2 deletions

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src/main/java/org/cyclops/evilcraft/gametest/GameTestsVengeanceSpirits.java

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ public class GameTestsVengeanceSpirits {
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public static final String TEMPLATE_EMPTY = Reference.MOD_ID + ":empty10";
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public static final BlockPos POS = BlockPos.ZERO.offset(2, 0, 2);
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@GameTest(template = TEMPLATE_EMPTY)
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@GameTest(template = TEMPLATE_EMPTY, timeoutTicks = 300)
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public void testVengeanceSpiritCatch(GameTestHelper helper) {
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// Spawn spirit, and pre-freeze it so the box can reliably find and capture it (the box only targets frozen spirits)
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EntityVengeanceSpirit spirit = helper.spawnWithNoFreeWill(RegistryEntries.ENTITY_VENGEANCE_SPIRIT.get(), POS.south().south().above());
@@ -50,7 +50,7 @@ public void testVengeanceSpiritCatch(GameTestHelper helper) {
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});
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}
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53-
@GameTest(template = TEMPLATE_EMPTY)
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@GameTest(template = TEMPLATE_EMPTY, timeoutTicks = 300)
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public void testVengeanceSpiritPlayerCatch(GameTestHelper helper) {
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// Spawn spirit
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EntityVengeanceSpirit spirit = helper.spawnWithNoFreeWill(RegistryEntries.ENTITY_VENGEANCE_SPIRIT.get(), POS.south().south());

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