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| 1 | +package org.cyclops.structurecrafting.craft; |
| 2 | + |
| 3 | +import net.minecraft.block.state.IBlockState; |
| 4 | +import net.minecraft.item.Item; |
| 5 | +import net.minecraft.item.ItemBlock; |
| 6 | +import net.minecraft.item.ItemStack; |
| 7 | +import net.minecraft.item.crafting.CraftingManager; |
| 8 | +import net.minecraft.util.BlockPos; |
| 9 | +import net.minecraft.util.EnumFacing; |
| 10 | +import net.minecraft.world.World; |
| 11 | + |
| 12 | +/** |
| 13 | + * A crafting matrix represented with blockstates. |
| 14 | + * @author rubensworks |
| 15 | + */ |
| 16 | +public class WorldCraftingMatrix { |
| 17 | + |
| 18 | + private static final WorldInventoryCrafting INVENTORY_CRAFTING = new WorldInventoryCrafting(); |
| 19 | + |
| 20 | + private final World world; |
| 21 | + private final BlockPos centerPos; |
| 22 | + private final EnumFacing.Axis axis; |
| 23 | + private final BlockPos targetPos; |
| 24 | + |
| 25 | + public WorldCraftingMatrix(World world, BlockPos centerPos, EnumFacing.Axis axis, BlockPos targetPos) { |
| 26 | + this.world = world; |
| 27 | + this.centerPos = centerPos; |
| 28 | + this.axis = axis; |
| 29 | + this.targetPos = targetPos; |
| 30 | + } |
| 31 | + |
| 32 | + protected BlockPos addInAxis(BlockPos pos, EnumFacing.Axis axis, int i, int j) { |
| 33 | + if(axis == EnumFacing.Axis.X) { |
| 34 | + return pos.add(0, i, j); |
| 35 | + } else if(axis == EnumFacing.Axis.Y) { |
| 36 | + return pos.add(i, 0, j); |
| 37 | + } else if(axis == EnumFacing.Axis.Z) { |
| 38 | + return pos.add(i, j, 0); |
| 39 | + } |
| 40 | + return null; |
| 41 | + } |
| 42 | + |
| 43 | + public boolean craft() { |
| 44 | + if(!world.isAirBlock(targetPos)) { |
| 45 | + return false; |
| 46 | + } |
| 47 | + |
| 48 | + BlockPos[] positions = new BlockPos[9]; |
| 49 | + |
| 50 | + // Set crafting grid |
| 51 | + for(int i = -1; i < 2; i++) { |
| 52 | + for(int j = -1; j < 2; j++) { |
| 53 | + BlockPos pos = addInAxis(centerPos, axis, i, j); |
| 54 | + IBlockState blockState = world.getBlockState(pos); |
| 55 | + |
| 56 | + ItemStack itemStack = null; |
| 57 | + if(blockState != null) { |
| 58 | + Item item = blockState.getBlock().getItem(world, pos); |
| 59 | + if(item != null) { |
| 60 | + itemStack = new ItemStack(item, blockState.getBlock().getDamageValue(world, pos)); |
| 61 | + } |
| 62 | + } |
| 63 | + INVENTORY_CRAFTING.setItemStack(i + 1, j + 1, itemStack); |
| 64 | + positions[(j + 1) * 3 + (i + 1)] = pos; |
| 65 | + } |
| 66 | + } |
| 67 | + |
| 68 | + // Determine output |
| 69 | + ItemStack itemStack = CraftingManager.getInstance().findMatchingRecipe(INVENTORY_CRAFTING, world); |
| 70 | + if(itemStack != null && itemStack.getItem() instanceof ItemBlock) { |
| 71 | + // replace blocks depending on what the crafting results are. |
| 72 | + world.setBlockState(targetPos, ((ItemBlock) itemStack.getItem()).getBlock().getStateFromMeta(itemStack.getItemDamage())); |
| 73 | + |
| 74 | + // Handle remaining container items: place blocks and drop items |
| 75 | + for(int i = 0; i < INVENTORY_CRAFTING.getSizeInventory(); i++) { |
| 76 | + ItemStack remainingStack = INVENTORY_CRAFTING.getStackInSlot(i); |
| 77 | + if(remainingStack != null && remainingStack.stackSize > 0) { |
| 78 | + if(remainingStack.getItem() instanceof ItemBlock) { |
| 79 | + world.setBlockState(positions[i],((ItemBlock) remainingStack.getItem()).getBlock(). |
| 80 | + getStateFromMeta(remainingStack.getItemDamage())); |
| 81 | + } else { |
| 82 | + // TODO: drop as entity, temp |
| 83 | + } |
| 84 | + } else { |
| 85 | + world.setBlockToAir(positions[i]); |
| 86 | + } |
| 87 | + } |
| 88 | + return true; |
| 89 | + } |
| 90 | + |
| 91 | + return false; |
| 92 | + } |
| 93 | + |
| 94 | + public static WorldCraftingMatrix[] deriveMatrices(World world, BlockPos centerPos) { |
| 95 | + final WorldCraftingMatrix[] matrices = new WorldCraftingMatrix[6]; // Test for all faces of the center position. |
| 96 | + for(int i = 0; i < EnumFacing.values().length; i++) { |
| 97 | + EnumFacing side = EnumFacing.values()[i]; |
| 98 | + matrices[i] = new WorldCraftingMatrix(world, centerPos.offset(side), side.getAxis(), centerPos.offset(side.getOpposite())); |
| 99 | + } |
| 100 | + return matrices; |
| 101 | + } |
| 102 | + |
| 103 | +} |
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