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Use collision api that exposes all tiles not just collision
1 parent c03c3f6 commit 7dacf26

2 files changed

Lines changed: 2 additions & 2 deletions

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src/bots/base.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -64,7 +64,7 @@ bool CBaseBot::IsFrozen(CCharacter *pChr)
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int CBaseBot::GetTile(vec2 Pos)
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{
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return Collision()->GetTile(Pos.x, Pos.y);
67+
return Collision()->GetTileIndex(Collision()->GetPureMapIndex(Pos));
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}
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void PushRingStr(const char **ppBuffer, const char *pNew, size_t MaxEntries)

src/engines/base_engine.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -34,7 +34,7 @@ CCharacter *CBaseEngine::Character(int ClientId)
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int CBaseEngine::GetTile(vec2 Pos)
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{
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return Collision()->GetTile(Pos.x, Pos.y);
37+
return Collision()->GetTileIndex(Collision()->GetPureMapIndex(Pos));
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}
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CPlayer *CBaseEngine::GetPlayer(int ClientId)

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