|
| 1 | + |
| 2 | +const canvas = document.getElementById('battleCanvas'); |
| 3 | +const ctx = canvas.getContext('2d'); |
| 4 | + |
| 5 | +let player = { |
| 6 | + x: canvas.width / 2, |
| 7 | + y: canvas.height - 60, |
| 8 | + size: 20, |
| 9 | + color: 'white', |
| 10 | +}; |
| 11 | + |
| 12 | +let keys = {}; |
| 13 | + |
| 14 | +function drawPlayer() { |
| 15 | + ctx.fillStyle = player.color; |
| 16 | + ctx.beginPath(); |
| 17 | + ctx.arc(player.x, player.y, player.size, 0, Math.PI * 2); |
| 18 | + ctx.fill(); |
| 19 | +} |
| 20 | + |
| 21 | +function clearCanvas() { |
| 22 | + ctx.fillStyle = "black"; |
| 23 | + ctx.fillRect(0, 0, canvas.width, canvas.height); |
| 24 | +} |
| 25 | + |
| 26 | +function update() { |
| 27 | + if (keys['ArrowLeft']) player.x -= 4; |
| 28 | + if (keys['ArrowRight']) player.x += 4; |
| 29 | + if (keys['ArrowUp']) player.y -= 4; |
| 30 | + if (keys['ArrowDown']) player.y += 4; |
| 31 | + |
| 32 | + player.x = Math.max(player.size, Math.min(canvas.width - player.size, player.x)); |
| 33 | + player.y = Math.max(player.size, Math.min(canvas.height - player.size, player.y)); |
| 34 | +} |
| 35 | + |
| 36 | +function loop() { |
| 37 | + clearCanvas(); |
| 38 | + update(); |
| 39 | + drawPlayer(); |
| 40 | + requestAnimationFrame(loop); |
| 41 | +} |
| 42 | + |
| 43 | +function playerAction(action) { |
| 44 | + const textbox = document.getElementById('textbox'); |
| 45 | + switch(action) { |
| 46 | + case 'resist': |
| 47 | + textbox.innerText = "You brace against the corruption."; |
| 48 | + break; |
| 49 | + case 'purge': |
| 50 | + textbox.innerText = "You attempt to purge the entity."; |
| 51 | + break; |
| 52 | + case 'recall': |
| 53 | + textbox.innerText = "You try to remember who you were."; |
| 54 | + break; |
| 55 | + case 'speak': |
| 56 | + textbox.innerText = "You whisper into the void."; |
| 57 | + break; |
| 58 | + } |
| 59 | +} |
| 60 | + |
| 61 | +document.addEventListener('keydown', (e) => { |
| 62 | + keys[e.key] = true; |
| 63 | +}); |
| 64 | + |
| 65 | +document.addEventListener('keyup', (e) => { |
| 66 | + keys[e.key] = false; |
| 67 | +}); |
| 68 | + |
| 69 | +loop(); |
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