Title, StableSortSequencedObj scales terribly with sequence size. it destroys load times on the game I mess with, that has thousands on items in a sequence its talking many seconds, and on weaker hardware even a more than a minute!
I tested what happens if its replaced by Linq.OrderBy, and after 200 items or so in the sequence its faster, and on the large sequences that used to freeze the game for a minute and a half, is now nearly instant
it really hurts loading times.
Title, StableSortSequencedObj scales terribly with sequence size. it destroys load times on the game I mess with, that has thousands on items in a sequence its talking many seconds, and on weaker hardware even a more than a minute!
I tested what happens if its replaced by Linq.OrderBy, and after 200 items or so in the sequence its faster, and on the large sequences that used to freeze the game for a minute and a half, is now nearly instant
it really hurts loading times.